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[Mobile] Invizimals: Battle Hunters
#1
Greetings

I have recently extracted the files that are found in the .obb of this game and inside this file there are 3 folders.

In the misc folder there are several folders with the codename of the characters, and inside those folders you can find some .meshdata_XX files.

So I was wondering if it is possible to reconstruct the models of the characters of this game using these files.
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#2
I downloaded the .apk file and I did find a 476 MB .obb file in the .apk file.
The .obb file starts with the keyword: NPAKDATA.

Can you tell me how to extract the .obb file?
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#3
(03-30-2025, 04:55 AM)Marti Wrote: I downloaded the .apk file and I did find a 476 MB .obb file in the .apk file.
The .obb file starts with the keyword: NPAKDATA.

Can you tell me how to extract the .obb file?

I have uploaded on google drive the bms script that I used to extract the .obb file, here is the following drive link https://drive.google.com/file/d/17Jsjbih...sp=sharing
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#4
Thank your for your script. I have extracted the 3d model files succesfully.

After it I sent some
*.meshdata_07
*.meshdata_29
files to Zoltan (creator of the 3D Object Converter).

Today He released his programs (v11.107, Windows / AmigaOS) that support these file formats.

I converted the .ktx textures to .png file using the PVRTexToolGUI.exe and added it to the loaded model.
After it I converted the loaded model to Wavefront .obj/mtl formats.


       


Attached Files
.zip   airdragon3_to_obj.zip (Size: 406.85 KB / Downloads: 6)
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#5
(04-04-2025, 12:47 PM)Marti Wrote: Thank your for your script. I have extracted the 3d model files succesfully.

After it I sent some
*.meshdata_07
*.meshdata_29
files to Zoltan (creator of the 3D Object Converter).

Today He released his programs (v1.107, Windows / AmigaOS) that support these file formats.

I converted the .ktx textures to .png file using the PVRTexToolGUI.exe and added it to the loaded model.
After it I converted the loaded model to Wavefront .obj/mtl formats.

This is really cool to know! however, where can I exactly find the program? i mean 3D Object Converter
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#6
How to get the 3D Object Converter (Windows) v11.107:
Download the 3D Object Converter from http:// http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).

After it just use the Help/Check for updates... function to get the v11.107.
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#7
(Yesterday, 11:56 AM)Marti Wrote: How to get the 3D Object Converter (Windows) v11.107:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).

After it just use the Help/Check for updates... function to get the v11.107.

Alright, but there is a small problem, the free version of this program messes up with the models after the export, what can I do now?
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#8
(Yesterday, 01:18 PM)Maglor_El_Mago Wrote: Alright, but there is a small problem, the free version of this program messes up with the models after the export, what can I do now?

It is not a free program, it is a shareware program with its limitation.

I think you simply skipped (without reading) the shareware message that you got when you used the Wavefront .obj export module in demo mode:
"The exported 3D file will have every 5th polygon or triangle removed."
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#9
(Today, 12:55 AM)Marti Wrote:
(Yesterday, 01:18 PM)Maglor_El_Mago Wrote: Alright, but there is a small problem, the free version of this program messes up with the models after the export, what can I do now?

It is not a free program, it is a shareware program with its limitation.

I think you simply skipped (without reading) the shareware message that you got when you used the Wavefront .obj export module in demo mode:
"The exported 3D file will have every 5th polygon or triangle removed."

The thing is... how can I avoid that to happen without the polygons being removed?
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#10
(10 hours ago)Maglor_El_Mago Wrote: The thing is... how can I avoid that to happen without the polygons being removed?

You must register it to enable its all functions.

You can find all information about the registration process on the following pages:

for Windows version:
http://3doc.i3dconverter.com/buy_windows.html

(10 hours ago)Maglor_El_Mago Wrote: The thing is... how can I avoid that to happen without the polygons being removed?

You must register it to enable its all functions.

You can find all information about the registration process on the following page:

for Windows version:
http://3doc.i3dconverter.com/buy_windows.html
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#11
(6 hours ago)Marti Wrote:
(10 hours ago)Maglor_El_Mago Wrote: The thing is... how can I avoid that to happen without the polygons being removed?

You must register it to enable its all functions.

You can find all information about the registration process on the following pages:

for Windows version:
http://3doc.i3dconverter.com/buy_windows.html

(10 hours ago)Maglor_El_Mago Wrote: The thing is... how can I avoid that to happen without the polygons being removed?

You must register it to enable its all functions.

You can find all information about the registration process on the following page:

for Windows version:
http://3doc.i3dconverter.com/buy_windows.html

Anyways, I think we will try to restore the missing poligons, thank you for helping^^
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