11-19-2008, 12:04 PM
Users browsing this thread: 207 Guest(s)
Fantasy Smash Project
|
11-19-2008, 02:13 PM
Make him not look like a statue moving. For instance, in his running pose, everything seems to be solid and unlifelike. His head stays in position, never changing, and his body looks mechanical.
(11-18-2008, 09:14 PM)Tero Wrote:(11-18-2008, 06:22 PM)megazario Wrote:(11-18-2008, 06:13 PM)Tero Wrote:(11-18-2008, 04:56 PM)sky_blue_wiggler Wrote: Swooping Snitchbug: OK that may work. Can I look at that king k. rool that is susposed to be horrible.
11-19-2008, 08:01 PM
Seriously I want see the King K. rool sprites where are they.
11-19-2008, 08:09 PM
11-19-2008, 08:39 PM
Well thanks for replying anyway.
11-19-2008, 11:08 PM
(This post was last modified: 11-19-2008, 11:10 PM by tsr moderation staff.)
11-20-2008, 12:31 PM
@tuna, the way everything moves in exactly the same way and time looks somewhat unnatural, for some reason. That, and the pause at the end of each step is kind of weird looking...
11-20-2008, 02:00 PM
The only thing I don't really care for is the dithering. If that's how he runs i nthe game then I say it's fine.
11-20-2008, 09:01 PM
It looks like he's running through a tornado. Make the cape less 'berzerkerish'.
11-20-2008, 11:02 PM
Ton- that's just for the gradient effect. Ya' gotta control yer pallet.
Wiggler- I know, I'm just thinking how to go about fixing it.
11-21-2008, 09:54 AM
Kerdunnnnnnn!
11-21-2008, 11:15 AM
Both the scarf and the feet need to move more realistically. Feet lift up off the ground when you walk, and the cape would ripple, not bunch up. Right now, Joe looks like he's trying to skate instead of walk, and the cape looks something like an earthworm inching along.
11-21-2008, 11:56 AM
That's how the running looks in the game.
11-21-2008, 07:35 PM
I think his cape should be a little less repetitive even if he is like that in the game.
|
« Next Oldest | Next Newest »
|