Can't see how an octorock is that hard Azure. Hang on. I'll make a model.
Here we go. See if you can do anything with this Azure.
Here we go. See if you can do anything with this Azure.
Project: Oracles Reborn
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Can't see how an octorock is that hard Azure. Hang on. I'll make a model.
Here we go. See if you can do anything with this Azure.
04-18-2009, 07:50 PM
So I start over, like I delete everything? I am okay with that, I just dont understand.
04-18-2009, 07:54 PM
Take that model and edit it to give it a walking sequence. then if you can, give it the other two directions. (side and back)
04-18-2009, 08:00 PM
Ok, I'm going on vacation till friday so I cant sprite till then. I can still be on these boards though.
04-18-2009, 08:02 PM
Mmkay, well, mayve I'll see what I can do with those, eh?
Have a good vacation Azure.
04-18-2009, 08:04 PM
K, thanks. I will work on the other enemies when I get back since one has only two frames, and the other four. It will be good practice, then I will be up for bigger things.
04-18-2009, 08:36 PM
The aim of the project is to expand on the sprites. We're not trying to make them look like the original sprites, but the original concept art.
04-19-2009, 05:49 AM
already posted this at MFGG but might as well put it here as well
04-19-2009, 11:51 AM
I'm still not seeing the point of the goofy tongue. Sorry, but if you're trying to animate it, just make it bob up and down.
04-19-2009, 01:31 PM
it's his attack in Minish Cap I think as all he does in OoA is float around
04-19-2009, 01:51 PM
Yes. They don't bother to attack in OoA, so just make a floating animation. (I never did get to Royal Valley in Minish Cap)
04-19-2009, 04:46 PM
Nayru: Added: -Swaying just after being possessed -extra harp playing frame -Panicking, as if telling Veran "N-no! S-stay away!" -Lying down -Holding hands to the sky Din: -Walking (all directions) -Trapped in cryatal
04-19-2009, 04:59 PM
I do too.
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