I know how and all, but I fail at palette viewing - All the games sprites' palettes are in the same file, and thus, you have to know extensively which palette goes with which, and when you notice how some sprites have EXTREMELY similar, but not exactly the same, palettes, you start to rip your hair out.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 72
Threads: 4
Joined: Jul 2008
They seem to have no problems with palettes at all.
In fact, I don't even know how they pull it off that quickly.
They probably are able to play the game, whereas I am not - I can't see anything I want to rip by its definite palette. Their tactic is the same as ours. Just they know which palette goes with what.
An experienced player of the game will know easily - However, as I've not played it, I have no idea.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 244
Threads: 5
Joined: May 2008
JEEZ-LAWEEZ, I've been out of action for FAR TOO LONG here! *Inhales* BUUUUUUUUUMMP!!!!
...And I'm sure you guys would expect a new sheet or something now, but sadly... you're way mistaken. All sorts of bad hijinks occured to me recently, and I'm still trying to recover most of the data that I've lost(...I'm dead serious here. It's a good thing I salvaged(Spelling?) a good part of it...)...
I did, however, manage to bring a couple of updates to some of my old sprite rips. Namely, I've updated three of the Slug vehicles from MS5 with their "Mission Complete" icons(Forgot about them on the first run), and while I was at it, I've updated the Slug Mariner sheet with something else. Here's the rundown:
1. Slug Gunner: Updated with "Mission Complete" icon.
2. Tiaf660: Idem here. Also included an edited version without the Vulcan cannon.
3. Slug Mariner: Alongside the M.C. icon, I've updated it with some SFX I completely missed before, and re-organized the whole sheet.
...Which reminds me... Please ignore the whole mess below and around the credit tag. I wasn't in my right mind back then.
And that's all I've got at the moment. As always, check the first post for the updated sheets. Now if you'll excuse me, I'm off to gather more lost data...
...'Scuse me for the big bump too...
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
Pretty awesome
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Great updates, Guss! Nice one
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 244
Threads: 5
Joined: May 2008
*Sniffs the air*...Oh, yeah. Do you smell that? That's the smell of a comeback... with BUMP incorporated... that can only mean one thing... a new spritesheet is coming!
And what better way to make a return than a... a TILE RIP?!? A REAL TILE RIP?!?!?
NOP-03 "Sarubia" - "Metal Slug" series
For the record, I do know there's a Sarubia sheet on the site. Don't get me started on the whole Metal Slug Advance thing again, though, okay?
Back to business, today we have the NOP-03 "Sarubia" from the Metal Slug series, fresh from the MS7 rom itself. Why a tile rip, you ask? Well, there were a couple of things here and there(The walking animation, really) that couldn't be ripped from in-game. Tile ripping proved to be a good(If tedious) solution to this.
Which reminds me, special thanks go to Random Talking Bush, whose knowledge in tile ripping made this rip possible.
As always, check the first post for the sheet. This is Gussprint, over and out.
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
(08-26-2008, 06:17 AM)Gussprint Wrote: For the record, I do know there's a Sarubia sheet on the site. Don't get me started on the whole Metal Slug Advance thing again, though, okay? Yeah. Metal Slug Advance skimped out on the animations, if I recall correctly. :P
Nice job, Gussprint! :D
Nice one buddy!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 244
Threads: 5
Joined: May 2008
Time for a bump here... MASSIVE SPRITESHEET UPDATE!!!
In short, today I've got not one, not two, but SIX, count 'em, SIX new things for you. Three new sheets and three sheet updates, respectively. All of which come from the Metal Slug series.
NEW SHEETS
1. Super Vehicle Type F-07V - "Slug Flyer"
I do believe this is every sprite and SFX in the data. I've also included the parachute SFX used when you start a mission(In the first MS games), just for kicks.
2. Super Vehicle - "SV/ Ostrich"
Yup, finally ripped one of the two MS3-exclusive animal Slugs, and the most tedious one too, maybe. About the "Mission Complete" icons, don't know how much that palette will do, but it should be close to the real deal.
3. Landseek
...Yeah, that's all of its frames. Not a lot has changed to it throughout the whole series, aside from the riseable back platform in MS5.
UPDATED SHEETS
Only thing I updated in the first two(Mission 2 boss and that certain tower...) is an SFX sprite I completely missed, thanks to a little bug in MS5's sprite viewer. The third one, however(Eri), got updated with more than that.
Aside from a re-organization, this update mainly incorporates a helping hand recieved from Random Talking Bush, but I also played my part in the update, and included a couple more things.
...Which reminds me... Note to self: Remember to fix the Tiaf660-related sprites sooner or later.
As always, check the first post for the sheets. Ah, about the edited poses in the Eri sheet... I don't know much about the spriting style, so don't be hard on me, okay?
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
Awesome! People tend to forget about Gussprint, but you're a terrific ripper.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Nice one, Guss!
I can't forget Guss - He's my main MS man!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 244
Threads: 5
Joined: May 2008
BUMP!! And a big one this time... but there are reasons for this, you know.
Some days ago, my computer appearently got a virus. A virus that blocked the computer every now and then. Needless to say, this virus pretty much blocked all my works(And was about to stop progress on the big update for Eri's spritesheet, too)... So in short, they repaired it now, although we had to do a change of hard disk before calling it done or something.
Hopefully, this is the end of my PC problems... but hey, my PC's okay(And my data too... well, most of it), and you know what that means?
Let's give a look to the new spritesheet, shall we?
Ptolemaic Drop Tank(Metal Slug 5)
Yeah, don't ask about the name, I didn't come up with it. I just heard it from somewhere... as always, anyone who knows their official name, give a shout.
Anyway, this is the... "Drop Tank" unit from MS5, with all animations and SFX, as always. Ah, if you're wondering why some poses and anims look different from in-game... that'd be my doing. Thought I'd fix some of the stuff while at it(Seriously, check them in the game's sprite viewer).
And before anyone asks, the jokes in the credit tag are that:
1. If you think about it, you can just go behind the tank and bomb it from behind. At least the Sarubia(Which the DT is based from) actually blocked the way.
2. The Black Hound part refers to MSA's SV/III, which acted nothing like the one from MS5. It acted more like another secret project of the Regular Army...
As always, check the first post for the sheet.
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
----------------------------
*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
Excellent!
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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