06-12-2009, 06:26 PM
THE MOD. GEN EGGMAN PROJECT!
Full animation poses ARE NOT REQUIRED, BUT APPRECIATED.
Everyone who submits to this sheet who has their sprites added to the sheet will be credited. Please include a sprite of your personal character (if you have one) with your submissions so that they may added to the credit area. Finished sheet will be submitted to MFZ and Spriter's Resource.
RULES:
DO: Style edit! And I'm not just talking GBA sprites like Battle or Advance, but old skool sprites on Genesis and OTHER systems too! A note when style editing battle/advance sprites for this: these sprites are 120 times bigger than GBA sprites. This means sprites that are style edited need to be increased by a factor of 1.2. HANDS ARE NOT INCLUDED IN THE SCALING- at least the battle ones. Battle sprites have hands that are already the right size. Advance ones are a tish too small, so scale those a bit up.
DO: Make animatable poses, if you can! It's not a requirement, but it makes the sheet cooler
DO: Use the pallete provided! It keeps the sheet consistent and keeps me from having to back later and fix everything (trust me, it's really annoying)!
DO: Ask for help if you can't get something just right! Me or someone else is sure to help out!
DON'T: Claim other people's work as your own. But this should be obvious.
DON'T: Whine.
LIST OF POSES:
NOTICE: SPRITES WITH MANGLED PALLETS WILL NO LONGER BE ACCEPTED UNTIL THOSE PALLETS ARE FIXED.
Pallet mangling occurs either when:
-You upload a .tiff
-Copy and paste a sheet from EI.
Only you can prevent pallet mangling.
Oh, and one last thing:
... but only cartoony ones.
Full animation poses ARE NOT REQUIRED, BUT APPRECIATED.
Everyone who submits to this sheet who has their sprites added to the sheet will be credited. Please include a sprite of your personal character (if you have one) with your submissions so that they may added to the credit area. Finished sheet will be submitted to MFZ and Spriter's Resource.
RULES:
DO: Style edit! And I'm not just talking GBA sprites like Battle or Advance, but old skool sprites on Genesis and OTHER systems too! A note when style editing battle/advance sprites for this: these sprites are 120 times bigger than GBA sprites. This means sprites that are style edited need to be increased by a factor of 1.2. HANDS ARE NOT INCLUDED IN THE SCALING- at least the battle ones. Battle sprites have hands that are already the right size. Advance ones are a tish too small, so scale those a bit up.
DO: Make animatable poses, if you can! It's not a requirement, but it makes the sheet cooler
DO: Use the pallete provided! It keeps the sheet consistent and keeps me from having to back later and fix everything (trust me, it's really annoying)!
DO: Ask for help if you can't get something just right! Me or someone else is sure to help out!
DON'T: Claim other people's work as your own. But this should be obvious.
DON'T: Whine.
LIST OF POSES:
- Standing
- Walk
- Run
- Jump (up)
- Jump (down)
- Shocked pose
- Hurt
- Emotion Heads
- Gestures
- Ducking
- Hanging
- Character specific actions
- Character specific fighting moves
- Character specific vehicles/gear
NOTICE: SPRITES WITH MANGLED PALLETS WILL NO LONGER BE ACCEPTED UNTIL THOSE PALLETS ARE FIXED.
Pallet mangling occurs either when:
-You upload a .tiff
-Copy and paste a sheet from EI.
Only you can prevent pallet mangling.
Oh, and one last thing:
... but only cartoony ones.