[x]Merry Christmas!


Users browsing this thread: 1 Guest(s)
RPG Engine V 0.2 Online !
#16
Button choice is a bit odd, and there's no way of cancelling from what I can tell, but animation movements etc. are all very smooth, and it seems the fundamentals are there - have you programmed in a specific way for damage to be calculated?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#17
Hello all !
Thanks you for your time and your comments.

(06-25-2009, 03:35 PM)Dazz the Conqueror Wrote: Button choice is a bit odd, and there's no way of cancelling from what I can tell, but animation movements etc. are all very smooth, and it seems the fundamentals are there - have you programmed in a specific way for damage to be calculated?

Well, because i am azerty i choiced
X=select
W=cancel
but with qwerty, maibe it is Z for cancel ?

But theses keys are not definitive.
For, now, the damage calcul is very simple.

ForceChar - EnemyDefense.

Please if you have any idea tell me about anything.
A new demo will be ready tomorrow or after tomorrow !
cya !
Thanked by:
#18
W is also cancel it would seem for us, which makes me think you're working on a sort of playstation design for a qwerty keyboard Tongue
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#19
The New Version !

//---------------------------- RPG EnGine --------------------------
//-- Battle Mode 0.2 -----------------------------------------------
//----------------------------------------------------------------------
http://perso.numericable.fr/dimebagplan/rpg2/rpg.html
//------------------------------------------------------------------------------

Some new features in this demo !
- Sounds / Musics
- 3 Enemies
- Dynamic Camera

Because this is just a demo and because i have added more features, it mai be possible to have some glitches.
If you find some, please report them to me.

Enjoy !

ps: Be sure to have Flash Player 10 (right click on the Flash).
Thanked by:
#20
Aim selection is a bit weird. I have to push right when on the rightmost enemy to select the one in the back row. Also, after defeating the rightmost enemy, it selects the one in the back row by default - shouldn't it be better selecting the one who's left in the front row?

Quiet a nice piece of work, though. Keep it going!
Thanked by:
#21
Quote:Aim selection is a bit weird. I have to push right when on the rightmost enemy to select the one in the back row. Also, after defeating the rightmost enemy, it selects the one in the back row by default - shouldn't it be better selecting the one who's left in the front row?

Hello, thanks your for testing the demo.
I agree with you with the aim selection, but keep in mind that my goal for now is just to make work everything.
Even if its a bit weird, for now, i just want to focus on coding.

But i take every comments in consideration, so, in the future version, i will try to correct this !

Thanks for your time.
Thanked by:
#22
lol took me a secound to figure out that the button is X to choose stuff...you should change it to <space> or <enter>
To make the world a better place.
[Image: DNAvatar.gif]
That is my dream, one death at a time.
Thanked by:
#23
(07-09-2009, 12:03 PM)Kira. Wrote: lol took me a secound to figure out that the button is X to choose stuff...you should change it to <space> or <enter>

It's fine the way it is. It shouldn't be changed. Anyway, freaking sweet.
Thanked by:
#24
blah..well then at least put something that says to press X lol
To make the world a better place.
[Image: DNAvatar.gif]
That is my dream, one death at a time.
Thanked by:
#25
Oi, are you gonna stick with the FF9 hud? Since no one else around here seems willing to help... >_> I was thinking I'd whip up an original one for you. Cute

Also, if this is in flash...how exactly are you gonna implement game saves? Passwords are cumbersome, especially for RPGs.
Thanked by:
#26
Hello all, as this is a demo, i didn't implement a menu yet.
But in the future, u'll be able to choose the keys you want.

@Q
Saving game is not a problem in Flash.
You can record variables with shared objects. (It is a Flash Player cookies that stores informations).

Like, current level, weapons, items etc...
Thanked by:
#27
@dimebagplan ..but cookies are usually only temporary, right?
To make the world a better place.
[Image: DNAvatar.gif]
That is my dream, one death at a time.
Thanked by:
#28
Nice job, I look forward to seeing this progress.
[Image: DRBanner02b.jpg]
Thanked by:
#29
i tried it out for a bit, it looks kinda cool, but why did you decide to use Flash?

your self-imposed limitations are going to prevent this from growing anything bigger than a "small playable demo"

I noticed you say it can save by use of cookies, but what happens if cookies are cleared during a clean-up scan by CCleaner or other?

IMO, I think you would be able to create a really nice game if you used C programming language.
Thanked by:
#30
(04-29-2012, 12:22 PM)DFA Wrote: i tried it out for a bit, it looks kinda cool, but why did you decide to use Flash?

your self-imposed limitations are going to prevent this from growing anything bigger than a "small playable demo"

I noticed you say it can save by use of cookies, but what happens if cookies are cleared during a clean-up scan by CCleaner or other?

IMO, I think you would be able to create a really nice game if you used C programming language.

imo, you should notice you're posting in a thread that died 3 years ago.


Forum Jump: