01-14-2012, 12:59 PM
(This post was last modified: 01-22-2012, 01:38 PM by ZeldaClassicEXPERT.)
My name is Jason
and (&)
I am from
North United States of America (N. USA)
and I live in N. USA
& I was born in N. USA
Basically use the game to get object0 to a sprite that you want to save,
change object0's sprite height and sprite width to perfect sprite width and sprite height (either exact sprite width and exact sprite height are perfect
or one pixel to the down or right or left or up or mix or mixes is perfect),
make object0 invisible then save,
controls (F1) are in the game itself.
here is the download link btw (by the way)
http://www.host-a.net/u/Fira/An%20ultima...Fan777.exe
I highly recommend you print this out and save this
prints for easy as possible knowledge
and help.
Here is my project:
Rip all sprites from sprite sheets but make sure as exact per sprite as possible [yet make sure each sprite has one of itself saved with its background color not removed but then another one of the same sprite except its background color is removed please, thank you].
How do I do this project Jason?
#1: Pick what sprite sheets you will want to rip from.
#2: Download my game the second video link [middle typed link] shows.
#3: Watch all videos introduced below
#4: Use my game I made that you downloaded
to be able to ''EASIESTLY'' rip sprites.
Note about ctrl or Ctrl for numpad0 and numpad1 and numpad2 and numpad3 it is left ctrl or Left Ctrl to be held down.
Some controls [most needed]
Ctrl or ctrl and I makes object0 invisible [wanted for saving correct]
Ctrl or ctrl and V makes object0 visible [which is wanted for when moving to another sprite correct]
Ctrl or ctrl held down and then 0 is pressed
ZEROSPEED = true;
speedisslow = false;
speedismeduim = false;
speedisfast = false;
Ctrl or ctrl held down and then 1 is pressed
ZEROSPEED = false;
speedisslow = true;
speedismeduim = false;
speedisfast = false;
Ctrl or ctrl held down and then 2 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = true;
speedisfast = false;
Ctrl or ctrl held down and then 3 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = false;
speedisfast = true;
Keypress right arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_width to the right by one pixel per press
Keypress left arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_width to the left by one pixel
per press
Keypress up if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_height to the up by one pixel per press
Keypress down if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_height to the down by one pixel
per press
Key press page up or Page Up or pg up
chose what the saving name will be so that
when ctrl or Ctrl is held down and S is pressed down
the file will be saved for example
if you type in Dazz is Mega Awesome.png
and then you hold down ctrl or Ctrl button and then press down S button a picture will be saved as
Dazz is Mega Awesome.png
Numpad0 pressed down if ctrl or Ctrl is held down load a background that is not smooth
nor has its background color removed
Numpad1 pressed down if ctrl or Ctrl is held down
load a background that is smooth but does not have its background color removed
Numpad2 pressed down if ctrl or Ctrl is held down
load a background that is not smooth but has its background color removed
Numpad3 pressed down if ctrl or Ctrl is held down
load a background that has its background color removed and is smooth as well
If speedisslow = true and keypress right arrow button
object0 will go to the x by 1 relative (x += 1
If speedisslow = true and keypress left arrow button
object0 will go to the x by -1 relative (x -= 1
If speedisslow = true and keypress down arrow button
object0 will go to the y by 1 relative (y += 1;
If speedisslow = true and keypress up arrow button
object0 will go to the y by -1 relative (y -= 1);
Holding down up arrow key
if speedismedium = true vspeed -= 4.11 (going up)
if speedisfast = true vspeed = -11.7 (going up)
Holding down down arrow key
if speedisfast = true vspeed = 4.11 (going down)
if speedismedium = true vspeed = 11.7 (going down)
Holding down left arrow key
if speedismedium = true hspeed = -4.11 (going left)
if speedisfast = true hspeed = -11.7 (going left)
Holding down right arrow key
if speedismedium = true hspeed = 4.11 (going right)
if speedisfast = true hspeed = 11.7 (going right)
Release any key
hspeed = 0
vspeed = 0
speed = 0
no movements basically
Replace (R#) $ w/ (with) :
R# * with /
R# ^ w/ .
http$**www^youtube^com*watch?v=TgypMhHHvUA
can help clear up any and all concerns by showing you a video link that if such video is watched fully all of you can and (atleast almost certainly) will have any and all concern, concerns cleared up ; )
Two videos about the project below note: I recommend watching the top video below this text fully first then the bottom video fully second. Also I $ * ^ typingly linked just in case if only like on . link can be posted, I want to make notice of the three videos * $ * ^ link typed
http$**www^youtube^com*watch?v=ZrXqTKHrCTk
http$**www^youtube^com*watch?v=JUvq8RT9t-k
and (&)
I am from
North United States of America (N. USA)
and I live in N. USA
& I was born in N. USA
Basically use the game to get object0 to a sprite that you want to save,
change object0's sprite height and sprite width to perfect sprite width and sprite height (either exact sprite width and exact sprite height are perfect
or one pixel to the down or right or left or up or mix or mixes is perfect),
make object0 invisible then save,
controls (F1) are in the game itself.
here is the download link btw (by the way)
http://www.host-a.net/u/Fira/An%20ultima...Fan777.exe
I highly recommend you print this out and save this
prints for easy as possible knowledge
and help.
Here is my project:
Rip all sprites from sprite sheets but make sure as exact per sprite as possible [yet make sure each sprite has one of itself saved with its background color not removed but then another one of the same sprite except its background color is removed please, thank you].
How do I do this project Jason?
#1: Pick what sprite sheets you will want to rip from.
#2: Download my game the second video link [middle typed link] shows.
#3: Watch all videos introduced below
#4: Use my game I made that you downloaded
to be able to ''EASIESTLY'' rip sprites.
Note about ctrl or Ctrl for numpad0 and numpad1 and numpad2 and numpad3 it is left ctrl or Left Ctrl to be held down.
Some controls [most needed]
Ctrl or ctrl and I makes object0 invisible [wanted for saving correct]
Ctrl or ctrl and V makes object0 visible [which is wanted for when moving to another sprite correct]
Ctrl or ctrl held down and then 0 is pressed
ZEROSPEED = true;
speedisslow = false;
speedismeduim = false;
speedisfast = false;
Ctrl or ctrl held down and then 1 is pressed
ZEROSPEED = false;
speedisslow = true;
speedismeduim = false;
speedisfast = false;
Ctrl or ctrl held down and then 2 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = true;
speedisfast = false;
Ctrl or ctrl held down and then 3 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = false;
speedisfast = true;
Keypress right arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_width to the right by one pixel per press
Keypress left arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_width to the left by one pixel
per press
Keypress up if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_height to the up by one pixel per press
Keypress down if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_height to the down by one pixel
per press
Key press page up or Page Up or pg up
chose what the saving name will be so that
when ctrl or Ctrl is held down and S is pressed down
the file will be saved for example
if you type in Dazz is Mega Awesome.png
and then you hold down ctrl or Ctrl button and then press down S button a picture will be saved as
Dazz is Mega Awesome.png
Numpad0 pressed down if ctrl or Ctrl is held down load a background that is not smooth
nor has its background color removed
Numpad1 pressed down if ctrl or Ctrl is held down
load a background that is smooth but does not have its background color removed
Numpad2 pressed down if ctrl or Ctrl is held down
load a background that is not smooth but has its background color removed
Numpad3 pressed down if ctrl or Ctrl is held down
load a background that has its background color removed and is smooth as well
If speedisslow = true and keypress right arrow button
object0 will go to the x by 1 relative (x += 1
If speedisslow = true and keypress left arrow button
object0 will go to the x by -1 relative (x -= 1
If speedisslow = true and keypress down arrow button
object0 will go to the y by 1 relative (y += 1;
If speedisslow = true and keypress up arrow button
object0 will go to the y by -1 relative (y -= 1);
Holding down up arrow key
if speedismedium = true vspeed -= 4.11 (going up)
if speedisfast = true vspeed = -11.7 (going up)
Holding down down arrow key
if speedisfast = true vspeed = 4.11 (going down)
if speedismedium = true vspeed = 11.7 (going down)
Holding down left arrow key
if speedismedium = true hspeed = -4.11 (going left)
if speedisfast = true hspeed = -11.7 (going left)
Holding down right arrow key
if speedismedium = true hspeed = 4.11 (going right)
if speedisfast = true hspeed = 11.7 (going right)
Release any key
hspeed = 0
vspeed = 0
speed = 0
no movements basically
Replace (R#) $ w/ (with) :
R# * with /
R# ^ w/ .
http$**www^youtube^com*watch?v=TgypMhHHvUA
can help clear up any and all concerns by showing you a video link that if such video is watched fully all of you can and (atleast almost certainly) will have any and all concern, concerns cleared up ; )
Two videos about the project below note: I recommend watching the top video below this text fully first then the bottom video fully second. Also I $ * ^ typingly linked just in case if only like on . link can be posted, I want to make notice of the three videos * $ * ^ link typed
http$**www^youtube^com*watch?v=ZrXqTKHrCTk
http$**www^youtube^com*watch?v=JUvq8RT9t-k