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Costumes (Will reopen later- NO NEW COSTUME IDEAS FOR NOW)
(11-11-2009, 01:43 PM)Rökkan Wrote: This idea of every single character having an alt costume is pretty stupid. And having characters which alternate costume is a whole other character is even worse.
I mean, it's a pretty good idea to have Doctor Mario as Mario's alternate costume, Toon Link having his pajamas, and Krystal altering between her tribal costume and her Assault/Command one (both are pretty similar, so whatever), and of course, if Klonoa gets in, he should be able to change between Klonoa 2 and his first Klonoa costumes.
It MIGHT be a good idea having Maskless Meta-Knight, Samus with her Fusion Suit and Dry Bowser. (I'd prefer Meta-Knight to wear off his mask by a taunt or something like that)


But the rest, come on.
I mean, we're talking about making costumes based on animes and even COMICS instead of the games themselves. This won't work right, make characters with costumes an exception, and not a rule. I know I won't have patience to edit hundred of sprites just because a certain character has an alternate costume that he wears a silly hat or geeky glasses or any shit like this.
you're right
It's very time consuming :/
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Not really. Once we have the primary sprites it's just a quick edit job. Kirby's hats are going to be more annoying to sprite than the costumes.
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Well, not all of them are quick edits. With Dry Bowser, the arms, legs, body, and head will need to be resprited to look like bones. He'd also need new hair.
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(11-11-2009, 05:03 PM)Tonberry2k Wrote: Not really. Once we have the primary sprites it's just a quick edit job. Kirby's hats are going to be more annoying to sprite than the costumes.


Especially when every single move that Kirby does he has to have the hat of the person he gained the ability from. That's gonna be a real pain!
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I always thought that you just sprite the hats, animate them in different directions(not counting the full body suits) and have Runouw just stick it on their.

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Thats probably the easiest way of doing it. Just sprite the hat from the different angles necessary, and I'll just program it to attach itself ontop of kirby's head.
The only work it takes to make a new kirby powerup is redrawing the 10 to 20 frames for the hat. Unless it has to be more complicated than that like Mr Game And Watch Kirby or Samus Kirby.
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But we may run into some complications if we do it that way. Their may be some layering issues and more glitches.

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You can avoid problems like that by making the hat instance work simultaneously with the character instance. It's actually not that hard. In GM, anyway. I don't know anything about Flash.
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How about the regular characters are sprited first, and if there is enough time/drive to do alternate costumes, whoever wants to sprite THOSE costumes can just do that?

I mean, as long as the costumes don't change the relative size of the character, that's not that hard to program, at least the way that I would picture it. It'd essentially change the sprite, but so long as the size remains consistent, the hit boxes or whatever should remain intact, see what I'm saying?

So yeah, sprite the regulars first, see if costumes are desireable later after everything is done... but don't let that stop one from dreaming and suggesting things. xD
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(11-13-2009, 02:10 AM)Runouw Wrote: Thats probably the easiest way of doing it. Just sprite the hat from the different angles necessary, and I'll just program it to attach itself ontop of kirby's head.
The only work it takes to make a new kirby powerup is redrawing the 10 to 20 frames for the hat. Unless it has to be more complicated than that like Mr Game And Watch Kirby or Samus Kirby.


So I guess no problem on the Kirby Hats except for those like Samus. Captain Falcon, or Game and Watch.
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We could set it up like the Kirby games' data. They store it so that if you copy/paste the hats on top of the Kirby base, the hats will line up on each sprite perfectly.
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If there's going to be a set physics engine used, just make it so the hats don't function under physics, and instead follow the sprite to a perfect x/y coordinate. Then, for each action where Kirby makes a turn, the sprite will rotate with him.
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Do take note that some of Kirby's Brawl hats are more than just hats, such as the DK costume.
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Even when the hats are more than just hats, per se, the same physics (or lack-thereof) apply. Put the hat, or body-encompassing body-hat over the sprite and keep the x-y coords perfectly aligned.
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(11-15-2009, 10:38 AM)TomGuycott Wrote: Even when the hats are more than just hats, per se, the same physics (or lack-thereof) apply. Put the hat, or body-encompassing body-hat over the sprite and keep the x-y coords perfectly aligned.
Yeah, pretty much this.
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