11-02-2009, 03:44 PM
Size comparison of the old mech to the proposed new size and the new Bowser. I think it's pretty close to ideal.
So who wants to help me make Porky in a style similar to the Masked Man we have?
Porky
|
11-02-2009, 03:44 PM
Size comparison of the old mech to the proposed new size and the new Bowser. I think it's pretty close to ideal. So who wants to help me make Porky in a style similar to the Masked Man we have? Thanked by: TomGuycott
11-02-2009, 04:05 PM
I can try.
I tried shading it myself earlier, no luck.
11-02-2009, 05:57 PM
I tried enlarging Porky. I think his size is fine now. He just needs a reshading badly.
11-02-2009, 06:56 PM
Ton, I thought that Porky there was based on the older style we ditched.
11-02-2009, 08:03 PM
yeah but it fits in better with this one anyway. i'll do an edit in a bit
11-02-2009, 10:14 PM
11-02-2009, 11:17 PM
Slight edit/recolor. Too pale?
11-02-2009, 11:50 PM
Nah the color is fine just that second expression could be better.
11-03-2009, 12:09 AM
I know haha. It's from his game sprite. I just wanted to try it out.
11-03-2009, 12:20 AM
meh. slight recolors and stuff. also tried some crap with the expression on the second porky
11-07-2009, 01:00 PM
How exactly will Porky use items?
11-07-2009, 01:23 PM
He can pick them up in that "mouth" thing near the eye.
What do you guys think of this move set for Porky?
I highlighted in red some things I'm not sure off, so tell if you think those moves are ok or not. Edit: Before anyone replies, some of these moves were taken from a move set a friend of mine created. but I got permission to use them when putting this one together. AAA - Kick, Kick, Then a short burst of energy protruding from the eye. - Somewhat to Rob's laser when not fully charged. Down Smash - Legs on one side swipe downward for a trip maneuver. Standard Smash - Legs on one side stick out for a stab attack. Up Smash - Leans down for power, then quickly jumps in the air and lands. - Some sort of upward headbutt using the glass dome rather then his head. Standard Special - Fires a small beam/ball of energy from the Mech's eye. - Chargeable Side Special - Creates a fog of noxious gas to stun the enemy. Up Special - Warps upward. - Must have great distance, since his regular jumps get close to none. Down Special - Rapidly stamps legs into ground, causing an earthquake. - Similar to DK's, but a big faster due to having more legs than DK has of hands. Grab - Grabs with the Mech's pinsers. -Very short distance. Grab Attack - Sprays with Noxious gas. - Rather than getting stunned, it actually causes damage in The same manner as if you were off screen but not dead. Forward Throw - Throws forward, then swipes at the enemy with the Mech's legs. Backward Throw- Same as forward, but throws in the opposite direction. Down Throw- Slams the enemy onto the ground, then stomps with the Mech's legs. Down Aerial- Legs come to a point and stab downward. Forward Aerial - Legs kick forward. Backward Aerial- Legs kick backward. Final Smash - Devil’s Machine The Devil's Machine appears, and then explodes. Giygas appears as the stage background, and everyone starts taking 5-10% damage second. Giygas's incomprehensible attack can be activated by pressing the "A" button. - Porky's Final Smash cannot be avoided.
11-08-2009, 01:47 AM
I had some ideas of my own;
Up smash- The dome flips open. Down B- releases a Porky-bot. Explodes when down-B is pressed again. Final Smash- Pork Army attack?
11-08-2009, 02:57 AM
I thought it needed a black outline?
|
« Next Oldest | Next Newest »
|