Posts: 1,067
Threads: 19
Joined: May 2008
I like either number 2 or 4 the best.
Update, finished basic pose:
Dammit Bowser, why must your hands be so hard to draw?
Posts: 587
Threads: 12
Joined: May 2009
I think that Bowser's Shell comes up to close to his head/main, try to lower it, and make the main a little longer, also his arm/hand seems two messed up, try to fix those too.
Posts: 480
Threads: 15
Joined: Jan 2009
The skin and shell color should be more like they are in the BIS sprite, less of the reddish color that you used.
And either 3b, or 4b.
Mew2King Wrote:they should make a cereal called jiggly puffs
Posts: 587
Threads: 12
Joined: May 2009
is this better?
Posts: 480
Threads: 15
Joined: Jan 2009
I was talking about Bowser. Not Jr.
Also, and idea.
Back view?
Mew2King Wrote:they should make a cereal called jiggly puffs
Posts: 139
Threads: 1
Joined: Jun 2008
I've edited Ness sprite and done Peach's sprite.
I know that I'm not good at doing sprites in this style...
What do you think about it?
Posts: 480
Threads: 15
Joined: Jan 2009
Peach
Angle + Face + Hair + Shading =
Ness
He shill needs to be less based on the original sprite. And the face is really messed up.
Mew2King Wrote:they should make a cereal called jiggly puffs
Posts: 139
Threads: 1
Joined: Jun 2008
(10-25-2009, 04:04 PM)Kirbyfan Wrote: Peach
Angle + Face + Hair + Shading =
Ness
He shill needs to be less based on the original sprite. And the face is really messed up.
Okay, definitely I don't know how work in this style, sorry xD
10-25-2009, 04:42 PM
(This post was last modified: 10-25-2009, 04:45 PM by Ridge Troopa.)
Now that he's mostly finished, I can give real crits on Bowser.
- Too many color outlines and not enough shading to separate parts.
- Eyes need to be open, not squinted.
- Shell color is too light.
- Arms, spikes, lower jaw and hair have terrible shading.
- Muzzle/belly color should be more yellowish.
- Claws on his toes are too big.
- Legs need a lot of reshaping.
- Arms and hands should be bigger.
I want to ask permission first before I do anything, but Wes... Would you be all right with me taking a crack at improving your Bowser?
As for Mario. If nobody has noticed, his nose should be further down because his head is tilted downward slightly. If you all insist on making the nose a pixel higher, the hat must to be smaller in order to compensate and maintain proportion.
Take your pick.
Posts: 1,067
Threads: 19
Joined: May 2008
Sure, you can fix it. I'll try and fix what you suggested, but I'd like to see what you think it should be.
Posts: 1,580
Threads: 19
Joined: May 2008
Made an edit to Mario, and the shading on the back of the hat smoother. Along with some minor changes to the overalls,
New is on the right.
Kirbyfan sort of brought up a big issue with his Kirby back sprite. What exactly is our policy on characters who aren't symetrical. For example, Samus and Link both have issues with left hand/right hand, not to mention most of the character's poses are not exactly the same when facing different directions.
So, when the character is facing the opposite direction, are we just going to flip the sprite? Or do we want to sprite both directions?
Posts: 568
Threads: 40
Joined: May 2008
I'd say just sprite the character in the direction that best suits them. Example: Marth sprite facing left since if he's sprited facing right he'd have his back to the screen during his idle.
Plus, let's be serious, does everyone here want to make two sets of every single sprite for both directions?
(10-25-2009, 05:04 PM)Wes Wrote: Sure, you can fix it. I'll try and fix what you suggested, but I'd like to see what you think it should be.
All right, cool.
(10-25-2009, 05:07 PM)CeeY Wrote: Made an edit to Mario, and the shading on the back of the hat smoother. Along with some minor changes to the overalls,
New is on the right.
Overalls and shoes are better. Hat not so much... But I can compensate for what you're going for and I think it's better. (This includes both versions I have here.)
Anyhow, back to the real Mario dispute -- Either of these should work. Majority vote on downward angle (a) or eye level (b)?
Aaaand comparison of Pikmin's eyes. Sploder I think all the eyes are fine, and since 'weird' doesn't help me I'm leaving them as is until someone can tell me what exactly is wrong (if anything).
Posts: 1,580
Threads: 19
Joined: May 2008
(10-25-2009, 05:34 PM)Ridge Troopa Wrote: The shades on the back of Mario's cap are too spread apart, and do not look smooth. The main reason why I edited Mario's hat was to make the shades closer together and smoother.
|