Posts: 1,083
Threads: 27
Joined: Jun 2008
09-08-2009, 10:26 AM
(This post was last modified: 09-08-2009, 12:52 PM by D2S-Speed.)
First, Credit to (whoever) for starting off on this. I don't know if he was planning on finishing this but I just started at it and I just wanted to see about how it looks to you guys so far. I'm working on the shuttle loop then the background image then I guess it should be done.
Green Hill Type 1
Brawler1207's (Green Hill Type 2)
Posts: 68
Threads: 1
Joined: May 2008
Pretty good. From the bits and pieces in your version, I'm guessing that you're working on a 3D effect for the loop as it extends into the background?
Posts: 1,083
Threads: 27
Joined: Jun 2008
(09-08-2009, 11:02 AM)Tonberry2k Wrote: I like it.
Cool I'm working on the shuttle loop right now should I also do knuckles, silver, and tails, for the background?
If you want. I think the stage is good enough.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Posts: 138
Threads: 9
Joined: May 2008
(09-08-2009, 11:08 AM)Brawler1207 Wrote: Cool I'm working on the shuttle loop right now should I also do knuckles, silver, and tails, for the background?
I thought Tails was a character now?
Posts: 568
Threads: 40
Joined: May 2008
Iiiiii'm pretty sure I've never touched Green Hill Zone, but the Sonic on that sheet is mine though.
Posts: 1,083
Threads: 27
Joined: Jun 2008
09-08-2009, 12:51 PM
(This post was last modified: 09-08-2009, 12:58 PM by D2S-Speed.)
Really I thought you did start making Green Hill Zone if you didn't...then who...did?! (Dramatic Music Plays) lolz
EDIT: Nintendo_6444 No Tails isn't gonna be a character in this game...or so I don't think. I thought for the 3rd party sega team we had Vectorman by hypersonic92
Posts: 446
Threads: 36
Joined: Jan 2009
Can you post an animation for the checkpoint beacon? Or will we even use one?
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
Posts: 2,145
Threads: 51
Joined: May 2008
each tile is pillowshaded but otherwise its fine
Posts: 446
Threads: 36
Joined: Jan 2009
(09-08-2009, 03:56 PM)Sky_Blue_Wiggler Wrote: The top two totem faces are switched.
Ooh, good eye!
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
Posts: 1,083
Threads: 27
Joined: Jun 2008
Don't worry I switched them around the final version will be fixed right now it's confusing but don't worry The stage will be done by the end of the month this I promise you guys.
It's not supposed to be done by the end of this month. There's no designated style for the stages yet.
If he wants to finish by the end of the month, let him. I see no problem with the stages so far. They're static, so they can be as detailed as we want them to be (within reason). The characters were where the real problem was.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor