Newest version (far right) plus alt colors. finalized. credit to #Sam# and ACE_Spark for the Sparkster SNES rips too.
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Fantasy Smash Project 2.5
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Newest version (far right) plus alt colors. finalized. credit to #Sam# and ACE_Spark for the Sparkster SNES rips too.
07-23-2009, 06:44 PM
Yeah, if someone could edit my sprite so it fits, I could go ahead and continue the sheet, or at least tell me how i can fix it.
07-23-2009, 06:52 PM
Fixed the gloves on the Axel Gear alt.
07-23-2009, 08:17 PM
(07-23-2009, 05:25 PM)Gameboy Wrote: Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves? If you REALLY wanted to do that. Another option is to, as I said before, base some moves off of the concepts in the Captain N series. If I recall correctly, Game Boy was able to materialize things out of the screen, such as a fist, a leg for kicking, or a bat. You could probably use a similar concept, kind of like how Sonic's Brawl moves were influenced from various games like Sonic the Fighters and Sonic Battle. (07-23-2009, 06:52 PM)Gaia Wrote: The new one looks MUCH better. Keep up the good work. But I'm wondering if Sparkster is really as tall as Mario?
07-23-2009, 08:38 PM
(07-23-2009, 05:25 PM)Gameboy Wrote:(07-23-2009, 10:16 AM)*Gorsal* Wrote:(07-23-2009, 01:38 AM)Gameboy Wrote: <Final Smash: Pixelated> Poke'mon Red or Blue, um... Metroid, Final Fantasy Legend or Adventure, Super Mario Land, and Yoshi's Cookie maybe those are some suggestions!
07-23-2009, 09:21 PM
(07-23-2009, 08:17 PM)Bane84 Wrote:(07-23-2009, 05:25 PM)Gameboy Wrote: Alright, so you guys have any suggestions for "Gameboy Games" that GB can switch for different A moves? I was planning on doing a combination, because I also need a standard set of moves for Gameboy, then just different games.
07-23-2009, 10:08 PM
(This post was last modified: 07-23-2009, 10:39 PM by tsr moderation staff.)
that would make for some p. interesting smash attacks, for example, his forward smash might be a baseball bat and the more charged it is the more "real" it is, meanwhile the less charged it is the more pixely it is.
btw, does anyone really care if i do the non-cellshaded version of joe anymore?
07-23-2009, 10:40 PM
I don't like the SSB Sparkster yet... it looks crammed.
07-23-2009, 10:42 PM
@Gabby: Thanks for the Vectorman
Here's what I got for Masked Man so far: Sorry it took so long to post these =_=. I have a horrible habit of not saving things and I had to take the stance into a whole new direction....but I thinks looks better than what it would've looked. I even made him 8-bit, because that Gameboy idea is so epic: C+C plz I'd love to see what Gameboy could do with Pokemon Yellow. XD Yada yada yada... I need to make more stance sprites. (07-23-2009, 10:42 PM)MaverickETC Wrote: @Gabby: Thanks for the Vectorman It looks good, but in the 3rd and 4th stance sprites, the eye is changed, and it can be distracting.
07-23-2009, 11:44 PM
kinanza- his limbs still have the noodle problem and they're following a pretty illogical cycle. this should help you.
anyway, last update for the night. K, probably still off but I think it's slightly closer to the style, and hey, Zero's face looks way better imo.
07-24-2009, 02:13 AM
07-24-2009, 08:25 AM
*the 8-bit character versions aren't 8-bit*
07-24-2009, 12:04 PM
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