07-30-2009, 10:28 PM
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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG)
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Okay, here's a quick run down:
--------------------Basic Animations--------------------- Idle (usually involves only blinking, you may create a unique idle stance if you prefer, but it isn't necessary) Talking (just a sprite of the character with his mouth open) Walking (not any fewer than 5 sprites) Turning (one sprite of the character facing the screen) Dialogue Conclusion (optional; this is an animation that plays after the character finished talking. This usually plays on the character's personality of sorts) ----------------------Yoshi Specific----------------------- Jumping Landing (from Jumping) Jumping For Joy Shooting Out Tongue Laying Egg Swallowing Egg Hatches Unconscious (a single sprite)
07-31-2009, 09:37 AM
(This post was last modified: 07-31-2009, 09:38 AM by Deathbringer.)
This may or may not be in the exact style but here is the Mole from the Megaman series (based on the Rockman & Forte version). I left it as a tileset as I didn't want to make a big sheet.
07-31-2009, 06:35 PM
07-31-2009, 09:41 PM
This all looks incredible style wise.
I'm assuming you have most of the stuff, such as characters that will appear, taken into account already, so I won't bog the thread with suggestions. xD I absolutely love the sprite of that wizard from Wizards and Warriors, though, I forgot how to spell his name. The flowy robes and all is just... awesome.
07-31-2009, 10:00 PM
His name is Malkil and thank you. We are all working hard on this.
07-31-2009, 10:05 PM
It shows, it shows. I'd offer to help program, but I have no Game Maker experience, I can use Games Factory, which is an old version of what eventually became Multimedia Fusion 2, so I can kinda use that by association. Game Maker games seem pretty good from what I've seen, though. Good luck!
07-31-2009, 10:06 PM
Also, please note: in the future, people, when making a sprite sheet of a character, please don't leave it in a 16x16 tile set unless you feel like explaining how things are going to go together to me in the future. :p
Deathbringer's Mole sheet is an exception because it's fairly easy enough to follow.
08-01-2009, 12:05 AM
Thank you very much.
Also, EVE from Mother has been reorganized. The blue gridded row at the sheet's bottom is to let you know that this isn't an animation, but a collection of unused and spare parts. EVE On another note: I removed the spinning arms attack animation because I felt it looked awkward and that, in the grand scheme of things, was pretty much unecessary.
08-01-2009, 11:37 AM
(This post was last modified: 08-01-2009, 11:43 AM by Chris2Balls [:B].)
Just to prove I'm still working on the Moblin ;p I think I need to exagerate the movement twofold (especially when slicing downwards) and lengthen the end.
08-01-2009, 04:52 PM
Awesome job so far. Keep it up.
08-02-2009, 08:06 PM
NEWS FLASH - NEW STUFF
Cornea King Enemy Summon Effects (I might need to break this down further for consistency's sake) Chimney Smoke King Eolis A mockup of the summon effects: Some animations:
08-02-2009, 09:13 PM
on that originals sheet, I saw something that said,"Kate & John."
coincidince much?
08-02-2009, 11:38 PM
Your point?
08-03-2009, 12:03 AM
Awesome stuff. I love the Cornea King.
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