2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) (/thread-4908.html) |
2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-13-2009 =REVIVING AFTER A SEVERAL MONTH HIATUS= If you're a TSR newbie, this is a project my girlfriend and I started and are intending on finishing. The project didn't stay popular on TSR and with a lack of updates with anything new (I held back to prevent spoilers, but I don't know if I should keep that all underwraps entirely), so it wasn't long before it was pushed it off the board. For those who don't know: The previously unnamed project has been named 2 Souls' Tale as we've finally settled on a name for it. The gameplay has elements from Odin Sphere, Modern and Retro Castlevania, as well as elements thrown in from many different series. The main story is inspired off the Captain N cartoon as well as the Chronicles of Narnia. You play two real people who have found themselves thrust into a plane of existence they previously assumed didn't exist and are now trying to find each other and leave in one piece. However, the worlds are reduced to small fragments of what they once were, Dark Matter is trying to enslave what remains to create its own version of "order", worlds are at war with each other, a shred of Dark Matter in wraith form is hunting the humans' every step, and every side wants these two humans to get involved (when they'd rather not) for their own reasons. To alleviate the role of each sheet's subject, I've removed their former categories and listed them by series instead. All sprites are custom made and will be added to as time goes on. THINGS THAT HAVE CHANGE * For easy importing into Game Maker. All sprites are to be seperated into a grid with individual cel dimensions being the same size to house every animation of that sprite set. There are to be 2 pixels width between each cell north, south, east, and west with a 1 pixel width for the grid's circumference. The exact dimensions need to be written somewhere on the grid; most preferably in a cell where no sprite is present. Do not worry, your credit tag can still be added. -------------If you can't organize it yourself, let me know, and I'll do it for you. * We are currently without a programmer due to his leaving without warning. So positions for programmers are open. * Number of enemies unique to each world has been lifted from 20 to house as many as 50 though it isn't required to have that many for each world. * Areas are now seperated by an overworld map instead of a loading room like in modern Castlevanias. This is due to the fact that building an exact map including all worlds on the same screen would get extremely complicated. CURRENT ACTIVE STAFF: Kit-Airheart :: Story Writer, Script Writer SmithyGCN :: Lead Pixel Artist, Concept Artist Mozzaratti :: Lead Music Composer Jelleye :: Lead Programmer Pilgrim John :: Artistic Consultant Tonberry2k :: Assistant Consultant Chris2Balls :: Assistant Pixel Artist ShyGuy Grey :: Assistant Pixel Artist Deathbringer :: Assistant Pixel Artist Level 40 Dragonair :: Assistant Pixel Artist Dex :: Assistant Pixel Artist MagikoopaMarth :: Assistant Pixel Artist INACTIVE MEMBERS: (This includes members that have served during development at some point and have either left or haven't contributed in a while) Solink/Gabby Jay :: Assistant Pixel Artist Beaver92 :: Promotional Artist Rukifellth :: Assistant Pixel Artist FINISHED WORKS: Originals- Kate - Event 01 Mario Bros.- Pokey Tweeter Chain Chomp Fuzzy Hooligon ZombieShroom & GhoulShroom Shy Guy :: by Shyguy Grey Autobomb Goomba Amanita Bob-omb :: by Shyguy Grey Mekabon Mekabon's SCUD Kuribo's Shoe Animated Blocks Platform A Trampoline Area Select Icons Final Fantasy- Kracken Phantom Train Tile Set Castlevania- Platforms A Peeping Eye Stone Rose [NEW] Belmont Class Skill - Stopwatch Belmont Class Skill - Grand Cross Belmont Class Skill - Axe Belmont Class Skill - Holy Water Mega Man- Flea Peterchy Mole :: by Deathbringer Chrono Trigger- Gaspar Dragon Tank Background Prop Mother- EVE Faxanadu- Priest Eolis Female NPC Type A Eolis Male NPC Type A Items Store Clerk A Store Clerk B King Eolis Chiyaron Mini-Spire Spire Tower A Tower B World Tree Ascension Tile Set Kingdom Eolis Tile Set Eolis Castle Background Eolis Background Layer II Eolis Entrance Background Tower of Druaga- RC, BC, & GC Rods Monster Party- Man-Eating Plant Ghoul School- Cornea King Miscellaneous- Eye Leaves Shooting Star Prompt Balloon Intro 1 Intro 2 Intro 3 Intro 4 Intro 5 Intro 6 Intro 7 Enemy Summon Effects Chimney Smoke Bird [NEW] STUFF THAT CURRENTLY NEEDS TEH ORGANIZIN': Mario Bros- Kamek, Bogmire, Meidou, and Black Jewel Warp Pipes Corkpedite Firebar, Roto-Disc, and Podoboo Bowser's Keep Tileset Shy Guys & General Guy - ShyGuy Grey Legend of Zelda- Gleeok Like Like Moblin - WIP Chris2Balls Patra Odin Sphere- Cornelius (Human form) Cornelius Belial Wagner Revenant Kirby Series- Ribbon Kracko & Kracko Jr. Sir Kibble Javelin Knight Final Fantasy- Ramuh Carbuncle Ghost Passenger Wizards&Warriors- Earth Elemental Water Elemental Malkil Castlevania- Talos The Creature & Igor Skeleton Mother- Porky Mega Man- Dr. Light Faxanadu- Rocstan Isis Michonid Priest Phantom Fighter- Jiang Shi Amagon- Flatwoods Monster Various- Worlds Map Mothman RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-13-2009 I absolutely loved/love this Maybe change the skeleton's eyes, add a dot of light on Peeping Eye, and I'm not so keen on the transformed sprites... Anyway, good luck on this, I really want to see this finished! RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Dazz - 03-13-2009 So has your coder returned? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - tsr moderation staff - 03-13-2009 Man I missed this project. Can't wait to see what happens with this. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-13-2009 Okay, I'll make fixes to those. Um,transforming sprites?... Which ones are you referring too? @Dazz - Nope. He's still MIA at the moment. I may have to look for another programmer or learn it myself. I'll try to be regular with updates. EDIT: Also added a few old sheets plus one new one- Bowser's Keep Tileset and Firebar, Roto-Disc, and Potoboo under Mario Bros and Jiang Shi under a new category 'Phantom Fighter'. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Deathbringer - 03-13-2009 Smithy, can you post the worlds map you had in the previous topic, so that anyone unfamiliar with the setup wouldn't need to look through all those pages? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - GrooveMan.exe - 03-13-2009 This project is still fucking awesome, although considering the content, it might be better in Fangames. I'll leave the choice up to you though, I'm cool with either. I hope you find a coder soon. =D RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-13-2009 (03-13-2009, 09:13 AM)SmithyGCN Wrote: Okay, I'll make fixes to those. Um,transforming sprites?... Which ones are you referring to?I was thinking of Porky and Wagner for instance (rotated wings/pincers...): I don't know if you fancy smoothening/drawing over the rotated sprites, but it'd look not so 8-bit. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - rukifellth - 03-13-2009 JiangShi? That was unexpected. I guess I got some work to catsch up with now RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-13-2009 @Deathbringer: very well, here it is: Worlds Map @Grooveman.exe: it probably would, though, ultimately, that is the administration's choice. @Horus: I understand what you mean, but we are merely imitating sprite style and not necessarily the hardware itself. Don't worry though, it's not like we're going to use that graphical effect on most of the stuff in the game. @Rukifellth: Nice to know that you're still willing to lend a hand. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-13-2009 I love that Map Okay, it's not the hardware side that bothers me, it's just the look of the rotated sprites which I'm not comfortable with. But as you say, there are very few sprites which actually need this, so it's up to you to clean it up or not ... and you say we can help? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-13-2009 (03-13-2009, 06:30 PM)Horus Wrote: I love that Map If you're interested, of course. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-13-2009 Of course! The reason why I didn't ask before was that all the sprites were done by yourself, so I wasn't sure if this was just to display your work, and get some crits, or if it were to get some people to help out. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 03-13-2009 Most of the work is done by me, yes. So far, Magikoopa Marth and Rukifellth have helped out, but I have yet to post the work because it's there's and I'd like to seek their permission first (even though it is for our project). This project used to be just personal between Kate and I, but we've since allowed others to join in and contribute ever since we saw Rukifellth's work. Here are some basic rules in following the style: As a general rule, aside from minor pixel height differences and unless otherwise noted in special cases, all human and anthro characters are of similar hieght. There are a total of 20 unique enemies to each world and no more than 8 boss battles *though more than one boss may be present during a battle and isn't counted*. We try to avoid using too many recolors and have open ideas for npcs so plenty unique designs are allowed. However, all npcs must be a character from a game, but we will allow for one original character to represent the person responsible, though it is required that you are a regular contributor before this is allowed *wants to avoid what happened with GNDNo.009*. A reular contributing artist's oc cannot go outside of npc status, though, but may have a sizable number of animations, though it isn't garaunteed how many will eventually be used in the final product. If you want to save spriting time on larger bosses, you may split it into pieces that can be rotated, however, this isn't required and you may sprite each individual frame if you deem it necessary. In a tileset, you may have any number of tiles in it. The limitation on it has been lifted since the game's initiation. The tile size is 16x16. Characters and other things from light-hearted themed games use less black than characters and things from darker themed titles. (Ex: Kirby will have black in just his outline, but Trevor Belmont will use black as one of his shades). There are some special cases in which the character in question is going insane (ex: Kamek). Walking and running animations are generally 5 sprites a cycle, but may be extended to smoothen out animations of more complex or larger characters (like E.V.E. for example). NOTE: If you want to sprite a specific character, tell me in a post or a pm, I'll tell you whether or not he is an important character or not. If he has no significant importance to the story, you can create the character anyway, but as an npc. If the character does, keep specific animations I'll give you in a reply on how the character should act in mind when spriting him. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 03-13-2009 There's still some stuff back on the old topic, like Lilgrim1991's stuff. That Bowser tileset looks fab. |