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Assist Trophies and Pokemon
#46
(09-02-2009, 05:39 PM)blah475 Wrote: If gastrodon is in, there must be both east and west.

(08-26-2009, 03:10 PM)Shadowth117 Wrote: Make sure to give a description of what the character should do too when you suggest them because nobody will know what poses to sprite if you don't.
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#47
Mud bomb, spits mud at players.
[Image: bugjps.png]
Pokemon Platinum Friend Code: 3180-4716-5186
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#48
Im not sure if anyone said this, but if any old PokeMon should come back, it should be SNorlax and Onix. Onix was only in the original, but he was awesome!
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#49
Well, I just finished the sprite of Kat & Ana. What do you think about it?

[Image: 2ywe4qx.jpg]

It's my first time xD, I never do sprites of characters... Maybe, I think that I must use more black because they aren't in the style.
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#50
that image is jpeg, u need to switch it

nvm, the sizes are fine
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#51
Oh sorry, I forgot change the format... Sorry T_T

[Image: 1zmc8km.png]

Now I upload the image in .PNG xD

And yes, I check the size comparation; Kat & Ana's size it's the same as Mario's.[/code]
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#52
they are really good, but u might reconsider the pallette count, some of the colors in the hair seem like extra and are un-needed
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#53
Hey, looking good!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#54
Nice sprites! I've put them up on the first post.

(09-03-2009, 06:09 PM)link-guy Wrote: they are really good, but u might reconsider the pallette count, some of the colors in the hair seem like extra and are un-needed

This isn't a hack for the SNES or anything that requires a limited pallet. Just about every computer made in the last ten years supports at [i]least[i/] 24 bit color so that's not a good excuse for it either. The only reason pallets are used for modern sprites is to fit into a specific style which these do quite well already or possibly for a game on the DS although most of the time you won't use enough colors in a sprite for it to matter anyway. If someone really wanted to devamp them to put in a hack or something anyway it wouldn't take a lot of effort on their part to recolor a few pixels.
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#55
I just finished the sprites of Kat and Ana (When they attack).

[Image: afas0x.png]

In my opinion, I love Ana (The red-haired ninja)

What more sprites of K&A are we need?
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#56
(09-04-2009, 05:35 AM)JoseFran Wrote: I just finished the sprites of Kat and Ana (When they attack).

[Image: afas0x.png]

In my opinion, I love Ana (The red-haired ninja)

What more sprites of K&A are we need?

I think there was a few more poses, but I'm not sure. You could probably find a video or the game itself for reference. One thing I can definitely suggest is making a cape animation.

Other than that, great work on the sprites.
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#57
(09-03-2009, 11:39 PM)Shadowth117 Wrote:
(09-03-2009, 06:09 PM)link-guy Wrote: they are really good, but u might reconsider the pallette count, some of the colors in the hair seem like extra and are un-needed

This isn't a hack for the SNES or anything that requires a limited pallet. Just about every computer made in the last ten years supports at [i]least[i/] 24 bit color so that's not a good excuse for it either. The only reason pallets are used for modern sprites is to fit into a specific style which these do quite well already or possibly for a game on the DS although most of the time you won't use enough colors in a sprite for it to matter anyway. If someone really wanted to devamp them to put in a hack or something anyway it wouldn't take a lot of effort on their part to recolor a few pixels.

to clarify, i meant that some of the colors in their hair are not far enough in contrast that they need to be needed

for example look at mario, u don't see his hat littered with slightly different shaded colors of red to make his hat look more real, instead u see that the hat has about five different shades used well enough that extra is not needed

more or less, adding those extra colors pushes it farther from the style that mario is under
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#58
So uh, where'd Tingle go in the first post? O_o
[Image: ioncesawyouholleringint.jpg]
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#59
(09-04-2009, 04:54 PM)Shadowth117 Wrote:
(09-04-2009, 05:35 AM)JoseFran Wrote: I just finished the sprites of Kat and Ana (When they attack).

[Image: afas0x.png]

In my opinion, I love Ana (The red-haired ninja)

What more sprites of K&A are we need?

I think there was a few more poses, but I'm not sure. You could probably find a video or the game itself for reference. One thing I can definitely suggest is making a cape animation.

Other than that, great work on the sprites.

I see a video of Assist Trophy, and Kat & Ana doesn't need cape animation because they're attacking very quickly and you cannot see them.
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#60
Some more legendary pokemon suggestions.

Heatran: Magma Storm-Heatran blasts lava into the sky, it then falls down on the field to do 40% damage to anyone that's hit.
Darkrai: Dark Void- darkrai puts all players to sleep. His bad dreams ability takes in and rapidly damages players. Players stay asleep until Darkrai vanishes.
Cressilia: Lunar Dance- Heals player to 0%
[Image: bugjps.png]
Pokemon Platinum Friend Code: 3180-4716-5186
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