11-05-2009, 03:02 AM
Something i whipped up with megaman 2 sprites, credit to those who ripped em
Semi custom zero sprites MM2 style
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11-05-2009, 03:02 AM
Something i whipped up with megaman 2 sprites, credit to those who ripped em
11-05-2009, 05:05 AM
They're good
thanks, if i use i'll surelly give credits.
11-05-2009, 11:41 AM
They're not good. It's just Mega Man in Zero's armor. If one is to make a MMZ Zero in NES Mega Man style, one should try from scratch (no bases).
11-05-2009, 11:41 AM
Honestly, that's not terrible for an edit.
However, it's not in 8-Bit. Far too many colours, even if you accounted for the layering technique used in the MM NES games.
11-05-2009, 01:55 PM
reminds me of the zx advent mini game
i like it
11-05-2009, 04:39 PM
11-05-2009, 04:49 PM
(11-05-2009, 04:39 PM)Vipershark Wrote:(11-05-2009, 01:55 PM)Champion Shawn Wrote: reminds me of the zx advent mini game http://sprites-inc.co.uk/files/ZX/ZxA/MiscAlpha/
11-05-2009, 05:31 PM
oh
thanks (11-05-2009, 11:41 AM)GrooveMan.exe Wrote: Honestly, that's not terrible for an edit. ah k, first try anyway. As they say, learn from your mistakes. And how many colours are in 8 bit anyway? (11-05-2009, 01:55 PM)Champion Shawn Wrote: reminds me of the zx advent mini game i love playing that game on MMZXA so fun and nostalgic (11-05-2009, 11:41 AM)Ngamer01 Wrote: They're not good. It's just Mega Man in Zero's armor. If one is to make a MMZ Zero in NES Mega Man style, one should try from scratch (no bases). thanks for the critisizm, ill remember it for next time
11-06-2009, 12:20 AM
3 colors plus transparency
11-06-2009, 04:25 AM
11-06-2009, 05:54 AM
It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game.
So It's 4 colours, one of which will be made made transparent. In the Megaman games, his face uses a flesh tone that would brink the image over the colour limit. So what they did was make MM's face a separate sprite, and lay it on top.
11-06-2009, 07:21 PM
NES sprites follow these restrictions:
(11-06-2009, 05:54 AM)GrooveMan.exe Wrote: It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game. so what i should do is make his face a different sprite, or is there something im missing here (11-06-2009, 07:21 PM)DigiTamer Metaru Wrote: NES sprites follow these restrictions: alright, next time i make NES sprites ill remember that colour restriction thanks
11-07-2009, 10:43 PM
nono, it's just a bit of a history lesson for you; and the explanation as to why the megaman sprite seems to break NES rules.
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