Semi custom zero sprites MM2 style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Semi custom zero sprites MM2 style (/thread-9707.html) Pages:
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Semi custom zero sprites MM2 style - Silvazz - 11-05-2009 Something i whipped up with megaman 2 sprites, credit to those who ripped em RE: Semi custom zero sprites MM2 style - TimeToPerish - 11-05-2009 They're good thanks, if i use i'll surelly give credits. RE: Semi custom zero sprites MM2 style - Ngamer01 - 11-05-2009 They're not good. It's just Mega Man in Zero's armor. If one is to make a MMZ Zero in NES Mega Man style, one should try from scratch (no bases). RE: Semi custom zero sprites MM2 style - GrooveMan.exe - 11-05-2009 Honestly, that's not terrible for an edit. However, it's not in 8-Bit. Far too many colours, even if you accounted for the layering technique used in the MM NES games. RE: Semi custom zero sprites MM2 style - Shawn - 11-05-2009 reminds me of the zx advent mini game i like it RE: Semi custom zero sprites MM2 style - Vipershark - 11-05-2009 (11-05-2009, 01:55 PM)Champion Shawn Wrote: reminds me of the zx advent mini game this speaking pf which, has anyone ripped that yet? last time I checked, it hadn't been ripped. RE: Semi custom zero sprites MM2 style - Shawn - 11-05-2009 (11-05-2009, 04:39 PM)Vipershark Wrote:(11-05-2009, 01:55 PM)Champion Shawn Wrote: reminds me of the zx advent mini game http://sprites-inc.co.uk/files/ZX/ZxA/MiscAlpha/ RE: Semi custom zero sprites MM2 style - Vipershark - 11-05-2009 oh thanks RE: Semi custom zero sprites MM2 style - Silvazz - 11-05-2009 (11-05-2009, 11:41 AM)GrooveMan.exe Wrote: Honestly, that's not terrible for an edit. ah k, first try anyway. As they say, learn from your mistakes. And how many colours are in 8 bit anyway? (11-05-2009, 01:55 PM)Champion Shawn Wrote: reminds me of the zx advent mini game i love playing that game on MMZXA so fun and nostalgic (11-05-2009, 11:41 AM)Ngamer01 Wrote: They're not good. It's just Mega Man in Zero's armor. If one is to make a MMZ Zero in NES Mega Man style, one should try from scratch (no bases). thanks for the critisizm, ill remember it for next time RE: Semi custom zero sprites MM2 style - Vipershark - 11-06-2009 3 colors plus transparency RE: Semi custom zero sprites MM2 style - Silvazz - 11-06-2009 (11-06-2009, 12:20 AM)Vipershark Wrote: 3 colors plus transparency dont call me a noob when i say this but whats transparency ^^; RE: Semi custom zero sprites MM2 style - GrooveMan.exe - 11-06-2009 It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game. So It's 4 colours, one of which will be made made transparent. In the Megaman games, his face uses a flesh tone that would brink the image over the colour limit. So what they did was make MM's face a separate sprite, and lay it on top. RE: Semi custom zero sprites MM2 style - Cobalt Blue - 11-06-2009 NES sprites follow these restrictions: RE: Semi custom zero sprites MM2 style - Silvazz - 11-07-2009 (11-06-2009, 05:54 AM)GrooveMan.exe Wrote: It's exactly what it is. A colour that will be made invisible when used. It's why there isn't a block of solid colour around a sprite when it's used in a game. so what i should do is make his face a different sprite, or is there something im missing here (11-06-2009, 07:21 PM)DigiTamer Metaru Wrote: NES sprites follow these restrictions: alright, next time i make NES sprites ill remember that colour restriction thanks RE: Semi custom zero sprites MM2 style - GrooveMan.exe - 11-07-2009 nono, it's just a bit of a history lesson for you; and the explanation as to why the megaman sprite seems to break NES rules. |