Users browsing this thread: 28 Guest(s)
Ridley
#46
Hows this? [Image: ridleys.png]
Thanked by:
#47
Why is his torso still upright? Ridley never stands up straight.

Thanked by:
#48
I do not know what your talking about.
Thanked by:
#49
It's not that hard to understand. He shouldn't be upright like that. It's not fitting.
Thanked by:
#50
Look at the Ridley in this link: http://www.spriters-resource.com/gameboy...heet/16352

See how he's leaning over a bit in the assembled sprite? That's more or less how his standing pose should look.
#51
(01-07-2010, 05:29 PM)Shadowth117 Wrote: Look at the Ridley in this link: http://www.spriters-resource.com/gameboy...heet/16352

See how he's leaning over a bit in the assembled sprite? That's more or less how his standing pose should look.

Ok ill fix it later
Thanked by:
#52
Also, that way we can make him "bigger". Sprite-wise he's not actually bigger, but hunched over sprites always feel like they're bigger than they actually are.

By the way, I think the tail should be a separated, segmented entity. That way, the tail can move really dynamic.
Thanked by: Kitsu
#53
[Image: ridleyhunch.png]

Feh.
[Image: ioncesawyouholleringint.jpg]
#54
Double post
[Image: ridleyagain.png]
I need help Sad
[Image: ioncesawyouholleringint.jpg]
Thanked by:
#55
Looks good but the wing looks to small
Thanked by:
#56
I think the more hunched a character is, the wider their feet are positioned. See it as keeping balance.
Thanked by:
#57
(01-08-2010, 07:44 AM)Blitz Troopa Wrote: Looks good but the wing looks to small

Disagree.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#58
Oh never mind.Thought his wings were bigger.
Thanked by:
#59
Attempted to make him not look like he's about to fall over by changing the positions of the legs, redoing one foot, and changing the neck/head position a bit.

[Image: ridley.png]
Thanked by:
#60
Hi, I know I'm not around here often, but I'd like to throw in my two cents about the ridley sprite, Wes. I think the stance on your sprite to the left is just fine. Normally it would be true that the more hunched over a character is the more spread out his legs need to be, however with ridley the arms, wings and tail are more than enough compensation. Honestly, the second sprite just feels unnatural to me, but this is just my opinion.
You're the color, you're the movement, and the spin.
Thanked by:


Forum Jump: