[x]Merry Christmas!


Users browsing this thread: 5 Guest(s)
crits plz (now contains zelda)
#16
(04-10-2010, 02:18 PM)Francisco Cifuentes Wrote: show us a mockup.

[Image: abmockup1.png]

Top left boxes are for party member stats, circle on the top right is for letting the player know when a special type of skill is ready to be used. Haven't gotten around to anything menu related other than this.

edit: The party members (right side) are just placeholders, I won't be using those sprites.
Thanked by:
#17
A mockup isn't much of a mockup without a background. Anyway, the icons for the enemies aren't very necessary. Also, there is too much use of green in the entire thing. Probably a pink/red for the HP bar if you don't want the entire game to be in that color. Also, is this going to work like Final Fantasy where if there are large sprites, it takes the slots of 1 or 2 enemies?
Thanked by:
#18
[Image: abmockup2.png]

(04-10-2010, 09:08 PM)Medevenx Wrote: A mockup isn't much of a mockup without a background. Anyway, the icons for the enemies aren't very necessary. Also, there is too much use of green in the entire thing. Probably a pink/red for the HP bar if you don't want the entire game to be in that color. Also, is this going to work like Final Fantasy where if there are large sprites, it takes the slots of 1 or 2 enemies?

The background for battles is pretty much supposed to be just this big red void, but yeah, it is a little boring. I'll get around to working on something more interesting to use for backgrounds later.

As for the green, HP bars are gonna use colored layers, green being the last, but I did notice it was a little too bright so I worked on that. I also removed the enemy mugshots and did a little work on the bar itself.

I haven't really thought about enemy placement and slots, since I'm not the one doing the coding. I think larger enemies would need more space though, so using more slots is probably what'll be done.
Thanked by:
#19
I also don't think it makes too much sense that the bars for the enemies are bigger than for your characters.
Thanked by:
#20
(04-18-2010, 08:51 PM)Medevenx Wrote: I also don't think it makes too much sense that the bars for the enemies are bigger than for your characters.

Party characters will have traditional HP and MP numbers.
__________________________________________________________

K, worked on something different. Used colors from Cave Story Wii.

[Image: linkcs1.png]
Thanked by:
#21
boomp

Anyone wanna give me some tips on fixing up the shield? 'Cause it kinda sucks. Maybe the whole thing sucks, but I wouldn't know.
Thanked by:
#22
I say link looks pretty good.

Id LOVE to see a fangame in this style, or at least enough sprites to make one.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
Thanked by:
#23
Maybe make the cross on the shield a lot larger. How about make his face looks Linkish too? Smile
Thanked by:
#24
I don't think you need to write Bat x, for the numbers after it. How about as you selsect over it to attack or whatever, it's HP bar flashes, telling you which is which.
Thanked by:
#25
(04-22-2010, 01:00 AM)Lemon Wrote: I don't think you need to write Bat x, for the numbers after it. How about as you selsect over it to attack or whatever, it's HP bar flashes, telling you which is which.

I really like that idea, that's probably how we'll do it.
Thanked by:


Forum Jump: