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Isometric RPG Soldier [WIP]
#1
I have been working on this sprite for a couple days now, and I'm having trouble with it.

[Image: soldierg.png]

It is an isometric RPG soldier (modern/futuristic) achieving for a dark theme.

A) I can't decide whether or not to just outright rip out the outline or leave it
B) I feel there is shading issues, and various others I am not touching base with
C) There may be some angle issues.
D) Possible pallette issues? If there would be a more interesting pallette, that would be awesome to use. Smile

C&C is welcome, if not desired. I would really love some edits to demonstrate what I can do with this, correctly.
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#2
The dithering is entirely pointless on a sprite that small; and even if you want your setting to be all GrimDark; that palette could do with a lot more contrast.
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#3
(06-26-2010, 07:04 PM)GrooveMan.exe Wrote: The dithering is entirely pointless on a sprite that small; and even if you want your setting to be all GrimDark; that palette could do with a lot more contrast.

Thanks!

Self edit: [Image: soldiernw.png]
Edit 2: [Image: soldier2.png]
I decided to perform a massive edit to one specific sprite. I honestly like it. However, I am in awe of trying to make it darker themed. It is suppose to be a dark modern day RPG, not happy RPG. Sad

- Outright stripped dither
- Modified colors/ Adding new ones
- Redesigned feet completely
- More contrast

I Wonder how the blood stains and decapitations will go with it though... Tongue
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#4
the feet on those two(and the restof the sprites facing diagonally) aren't iso at all.
and the soldiers have a completely weird stance due their lack of knees and huge ass(?)
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#5
Trying to adjust the color and stance...

[Image: isosoldier1.png]

Stupid angles. Sad
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#6
do you even know how does isometric works?
[Image: isofg5.png]
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#7
(06-27-2010, 05:54 PM)Francisco Cifuentes Wrote: do you even know how does isometric works?
[Image: isofg5.png]

In general, yes. However, I haven't grasped anything character specific. It's easier to draw a basic defined shape than something much more complex. While I see you are trying to be helpful, I also see you as being rude here. Yes I know how lines are suppose to be angled up normally, however, how does this apply to something much different than a cube or a cone? Is there any Iso character anatomy tutorials out there? I found one before, but unfortunately cannot find it again. Sad
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#8
He's not being rude at all, he's giving you advice and showing you something helpful in order to improve your work.
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#9
(06-27-2010, 06:25 PM)Alpha Six Wrote: He's not being rude at all, he's giving you advice and showing you something helpful in order to improve your work.
Perhaps I'm reading his tone wrong then. My bad. Smile

I just want to ask:

"How does this apply to something much different than a cube or a cone? Is there any Iso character anatomy tutorials out there? I found one before, but unfortunately cannot find it again."
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#10
Pushing to do a new sprite, the side sprite:

[Image: test1ea.png]

Edit 2 (front sprite, feet needs work):

[Image: test2do.png]

This is where I always get tripped up in iso sprites. I have to say it looks at LEAST better than the first one.
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#11
(06-27-2010, 06:31 PM)Azragon Wrote: "How does this apply to something much different than a cube or a cone?
[Image: 157bwyf.jpg]
you visualize it as a cone or a cube, then work over it.
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