Isometric RPG Soldier [WIP] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Isometric RPG Soldier [WIP] (/thread-13763.html) |
Isometric RPG Soldier [WIP] - Azragon - 06-26-2010 I have been working on this sprite for a couple days now, and I'm having trouble with it. It is an isometric RPG soldier (modern/futuristic) achieving for a dark theme. A) I can't decide whether or not to just outright rip out the outline or leave it B) I feel there is shading issues, and various others I am not touching base with C) There may be some angle issues. D) Possible pallette issues? If there would be a more interesting pallette, that would be awesome to use. C&C is welcome, if not desired. I would really love some edits to demonstrate what I can do with this, correctly. RE: Isometric RPG Soldier [WIP] - GrooveMan.exe - 06-26-2010 The dithering is entirely pointless on a sprite that small; and even if you want your setting to be all GrimDark; that palette could do with a lot more contrast. RE: Isometric RPG Soldier [WIP] - Azragon - 06-27-2010 (06-26-2010, 07:04 PM)GrooveMan.exe Wrote: The dithering is entirely pointless on a sprite that small; and even if you want your setting to be all GrimDark; that palette could do with a lot more contrast. Thanks! Self edit: Edit 2: I decided to perform a massive edit to one specific sprite. I honestly like it. However, I am in awe of trying to make it darker themed. It is suppose to be a dark modern day RPG, not happy RPG. - Outright stripped dither - Modified colors/ Adding new ones - Redesigned feet completely - More contrast I Wonder how the blood stains and decapitations will go with it though... RE: Isometric RPG Soldier [WIP] - Cobalt Blue - 06-27-2010 the feet on those two(and the restof the sprites facing diagonally) aren't iso at all. and the soldiers have a completely weird stance due their lack of knees and huge ass(?) RE: Isometric RPG Soldier [WIP] - Azragon - 06-27-2010 Trying to adjust the color and stance... Stupid angles. RE: Isometric RPG Soldier [WIP] - Cobalt Blue - 06-27-2010 do you even know how does isometric works? RE: Isometric RPG Soldier [WIP] - Azragon - 06-27-2010 (06-27-2010, 05:54 PM)Francisco Cifuentes Wrote: do you even know how does isometric works? In general, yes. However, I haven't grasped anything character specific. It's easier to draw a basic defined shape than something much more complex. While I see you are trying to be helpful, I also see you as being rude here. Yes I know how lines are suppose to be angled up normally, however, how does this apply to something much different than a cube or a cone? Is there any Iso character anatomy tutorials out there? I found one before, but unfortunately cannot find it again. RE: Isometric RPG Soldier [WIP] - Alpha Six - 06-27-2010 He's not being rude at all, he's giving you advice and showing you something helpful in order to improve your work. RE: Isometric RPG Soldier [WIP] - Azragon - 06-27-2010 (06-27-2010, 06:25 PM)Alpha Six Wrote: He's not being rude at all, he's giving you advice and showing you something helpful in order to improve your work.Perhaps I'm reading his tone wrong then. My bad. I just want to ask: "How does this apply to something much different than a cube or a cone? Is there any Iso character anatomy tutorials out there? I found one before, but unfortunately cannot find it again." RE: Isometric RPG Soldier [WIP] - Azragon - 06-27-2010 Pushing to do a new sprite, the side sprite: Edit 2 (front sprite, feet needs work): This is where I always get tripped up in iso sprites. I have to say it looks at LEAST better than the first one. RE: Isometric RPG Soldier [WIP] - Cobalt Blue - 06-28-2010 (06-27-2010, 06:31 PM)Azragon Wrote: "How does this apply to something much different than a cube or a cone? you visualize it as a cone or a cube, then work over it. |