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Rabid's Ramshackle of Random Renderings [DIGITAL ART]
hi this is terrible
bye

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video later
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Thanked by: Gors
while i was waiting for the video of the painting process of the face to finish rendering,
and then FAIL to upload on youtube several times

i went ahead and finished it:

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rigged+skinned, too
my first game-ready character, albeit imperfect
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Thanked by: Proton
make his nose to stick out, same with mouth. It looks so wrong with a flat profile like that :c

also longy longy arms
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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Thanked by: Garamonde
even by gorsal standards

yeah i made the long longy arms

thanks for pointing out the nose
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Thanked by:
fixed the nose, but as that's really minor, i didn't screengrab.
hope that's okay.

instead, here's a new character (because i'm thinking of making props for that megaman/naruto freak) i started:

[Image: QKFSC.png]
Judo Bunny for my gf

i'll also be trying Vertex Painting this time. damn. like everytime i think i'll settle for a workflow, i learn something new about Blender's features.

Vertex Paint is like Projection Painting, except instead of projecting the painted detail onto the 3D object as if it were a flat object, you paint on the vertices of the object. downside: you need lots of polygons initially. upside: it looks like fun and more precise.

addendum: my face painting video won't upload on youtube. idgi. it's under 2 gb and like 4mins long (i sped it up). just keeps on saying unable to upload.
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(05-29-2011, 05:39 PM)Pugnificent Wrote: even by gorsal standards

that wasn't a CC per se, I liked the longy long arms
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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oh, just saw that. thanks!

another wip person:
[Image: R9c2l.png]
now with: teeth! hair! ears!
a bit over 1000tris i think

took about 1.5 hours on and off? yeah. i need to work more consistently.
then again, we had guests over.
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Thanked by:
The eyes seem to be placed a bit too high. And those are som dumbo ears... Wink
Thanked by: Garamonde
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???
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ears usually follow the head's circumference and don't stick out, so unless this guy has big ears, you should make them more slanted and near the skull
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Kitsu
thanks, gors, just noticed that the ears do look terrible.
tried fixing them a bit, think this is better.

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Thanked by:
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a bit slow in browsers
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currently trying to actually work with a coder/project to get info on the industry
awaiting some replies
woops, i think i posted the exact model, except this one is UV mapped now.
but i'm too lazy to change it!
well

i just wanted you to know.
it's UV mapped now
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Thanked by:
Texturing a different model

[Image: JCtpe.png]
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Thanked by: Gors, Lexou Duck


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