05-28-2011, 03:41 PM
hi this is terrible
bye
video later
bye
video later
Rabid's Ramshackle of Random Renderings [DIGITAL ART]
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05-29-2011, 04:09 AM
while i was waiting for the video of the painting process of the face to finish rendering,
and then FAIL to upload on youtube several times i went ahead and finished it: rigged+skinned, too my first game-ready character, albeit imperfect Thanked by: Proton
05-29-2011, 02:48 PM
make his nose to stick out, same with mouth. It looks so wrong with a flat profile like that :c
also longy longy arms Thanked by: Garamonde
05-29-2011, 05:39 PM
even by gorsal standards
Thanked by: Chris2Balls [:B], LeleleleMAXIMUM, Gors, Lexou Duck
05-30-2011, 04:08 AM
yeah i made the long longy arms
thanks for pointing out the nose
05-31-2011, 03:10 PM
fixed the nose, but as that's really minor, i didn't screengrab.
hope that's okay. instead, here's a new character (because i'm thinking of making props for that megaman/naruto freak) i started: Judo Bunny for my gf i'll also be trying Vertex Painting this time. damn. like everytime i think i'll settle for a workflow, i learn something new about Blender's features. Vertex Paint is like Projection Painting, except instead of projecting the painted detail onto the 3D object as if it were a flat object, you paint on the vertices of the object. downside: you need lots of polygons initially. upside: it looks like fun and more precise. addendum: my face painting video won't upload on youtube. idgi. it's under 2 gb and like 4mins long (i sped it up). just keeps on saying unable to upload. Thanked by: Garamonde, Chris2Balls [:B]
05-31-2011, 04:43 PM
06-12-2011, 08:46 AM
oh, just saw that. thanks!
another wip person: now with: teeth! hair! ears! a bit over 1000tris i think took about 1.5 hours on and off? yeah. i need to work more consistently. then again, we had guests over.
06-12-2011, 09:38 AM
The eyes seem to be placed a bit too high. And those are som dumbo ears...
Thanked by: Garamonde
06-12-2011, 09:49 AM
???
06-12-2011, 03:32 PM
ears usually follow the head's circumference and don't stick out, so unless this guy has big ears, you should make them more slanted and near the skull
Thanked by: Kitsu
06-17-2011, 11:29 PM
thanks, gors, just noticed that the ears do look terrible.
tried fixing them a bit, think this is better.
06-19-2011, 12:36 AM
a bit slow in browsers
06-26-2011, 07:00 AM
(This post was last modified: 06-26-2011, 07:05 AM by LeleleleMAXIMUM.)
currently trying to actually work with a coder/project to get info on the industry awaiting some replies woops, i think i posted the exact model, except this one is UV mapped now. but i'm too lazy to change it! well i just wanted you to know. it's UV mapped now
07-01-2011, 09:04 AM
Texturing a different model
Thanked by: Gors, Lexou Duck
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