Users browsing this thread: 10 Guest(s)
Rabid's Ramshackle of Random Renderings [DIGITAL ART]
#91
these are so awesome (especially the croconaw), I wish I had the patience to do all of this :C
What program do you use? Do you have any tutorials? Anything that helps you with making the textures? I'd love to learn
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by: LeleleleMAXIMUM
#92
thanks starpower (just read your post) and baegal! Cute

i've been meaning to make a mini tutorial, since there are a total of four (!) tutorials on the internet written for Body Paint 3D, which is what I use to help me texture (along with Photoshop). but i really feel like i still have a lot of learning to do before teaching anyone. most of the time i try and err.

i might just do a timelapse vid of a tiny 3d project and voice over it. any good screen capture programs for windows? camstudio is terrible.
[Image: ZRdfkWQ.jpg]
Thanked by:
#93
Hypercam is alright.

BTW, I'm really looking forward to learning haw bodypaint3d works !
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by:
#94
what program do you use for the modeling? Or is that bodypaint too?
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Thanked by:
#95
It's blender. Says so on a couple of the screenshots c:
[Image: 6WzBw.gif]
Thanked by: LeleleleMAXIMUM, Baegal
#96
yep, zeemort got it right.
although bodypaint is originally a cinema4d plugin (i think)

i'm so busy nowadays, i haven't been doing any personal work at all except for what you've seen from me.

this makes me somewhat angry at everything in general
[Image: ZRdfkWQ.jpg]
Thanked by:
#97
so i made quite a lengthy modeling tutorial in Word, complete with images.
how do i upload this, or. how do i show it, umm.
[Image: ZRdfkWQ.jpg]
Thanked by:
#98
Mediafire
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by:
#99
i thought of that, but do i just submit it as a word file?
Well, here it is:
Low-Poly Modeling of Mushroom in Blender

It's not finalized, so tell me where I could make things clearer, where I ramble, etc.

It covers editing vertices, proportional falloff, and mostly hotkeys.
[Image: ZRdfkWQ.jpg]
Thanked by: Baegal
will start on part 2: texturing dat mushroom if this gets 3 thanks
or if 3 people ask me, idk
[Image: ZRdfkWQ.jpg]
I have a question.
I have searched all over for tutorials and couldn't find anything.
How do i draw my texture in an image editor ? Trying to mentally unfold and draw each side of a complex character is awfully hard, and I wanted to know how you do it.
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by:
there are actually a few answers to that question. i'll try to show three approaches that i use in the texturing tutorial.

but are you having problems with the unfolding or making the textures "fit" the model properly?
[Image: ZRdfkWQ.jpg]
Thanked by:
All of it, actually. Well, the UVs I can bear, but i can't visualize my final texture sheet at all, so I don't know where to start. It's just impossible for me to see my character decomposed into an all-angle sheet on one drawing.

Also, how do i draw without shading ? I mean, the 3d shades itself when rendered, so... (note that i've only been making 100% self-illuminated model till now)
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by:
i've also only been working on 100% self-illuminated.
the thing is, if you're going for true low-poly, you'd have to make everything pretty much self-illuminated.
computer-calculated shading = more processing power = not very "low"

You could look into "baking" textures, which makes for a nice base for painting over (never use 100% baked textures unless you're using millions of polys).

I'll start on the 2nd part of the tut after exams. this week is exams week.
[Image: ZRdfkWQ.jpg]
Thanked by:
Ok, man, thanks.
[Image: E3DU8rS.png]
Reference
♥ ♥ ♥ LOVE ♥ ♥ ♥
Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
Thanked by:


Forum Jump: