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Gaia's Sprite Thread
#31
(10-13-2008, 11:21 AM)Miles07 Wrote: And getting up.

Also, don't they also do Leech Blade? At least, the exact same character model CAN DO Leech Blade, since the only difference between a High Praetorian and a normal one is only the stats...

I think the Nocturne Decruions do. but yeah, I think they do also. The Nocturne Decruions I think share the same stats.. It's been a while since I combated these.
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#32
[Image: 34eb7gn.gif]

Another scrap wich showed that I adapted to the SSBD (Super Smash Bros Dream) Style. based off the Pulseman REMIX project sprite.
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#33
This list contains the Nocturnus-es that look identical and basically ARE identical except for stats:

Format 1: The scouts
Velite, ???
Format 2: The soldiers
Hastatus, Princeps, Praetorian, High Praetorian, ???
Format 3: The fliers
Equites, Decurian, ???
Format 4: ???
???

POW MOVES:
1. ???
2. Leech Blade, Hellfire, ???
3. Leech Wave, ???
4. ???
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#34
(10-14-2008, 12:41 AM)Miles07 Wrote: This list contains the Nocturnus-es that look identical and basically ARE identical except for stats:

Format 1: The scouts
Velite, ???
Format 2: The soldiers
Hastatus, Princeps, Praetorian, High Praetorian, ???
Format 3: The fliers
Equites, Decurian, ???
Format 4: ???
???

POW MOVES:
1. ???
2. Leech Blade, Hellfire, ???
3. Leech Wave, ???
4. ???

Equites have that monogoggle, right? that shouldn't be TOO hard. but yeah, a scan from a Sonic Chronicles Prima Guide would greatly help.
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#35
O'k

-Needs actual S3&K Shading.
-Wrong effect on the Eyes.
-Segmented parts need to be more Noticeable.
-Upturn on the center of the head isn't shown.
-Glowing Blue Head Symbol isn't shown
-Armor should be lighter then it appears.
-Shoulder Plates aren't shown.
-White extensions on cannon aren't Shown.


Sorry if thats a lot. But there was a lot
of problems....
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#36
(10-14-2008, 03:09 PM)Neox The Hedgehog Wrote: O'k

-Needs actual S3&K Shading.
-Wrong effect on the Eyes.
-Segmented parts need to be more Noticeable.
-Upturn on the center of the head isn't shown.
-Glowing Blue Head Symbol isn't shown
-Armor should be lighter then it appears.
-Shoulder Plates aren't shown.
-White extensions on cannon aren't Shown.


Sorry if thats a lot. But there was a lot
of problems....

Yeah, but it was hard to work with the official artwork, as they were looking down.. a lot. plus how thier color choice was a little lacking, god I need an official S3&K pallete for this.. An actual screenshot of the High Pretorian can be useful, just like I said, it's still a WIP, plus the origional base for this one wasn't an Echidna. so I may re-do this spriteset afterwards if I find a decent pallete. For now, it may just stay a wip.
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#37
I can understand your troubles. I work with this style
quite alot.

If you want i could put together a decent Pallete for you.
It shouldn't be to difficult.
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#38
(10-14-2008, 03:24 PM)Neox The Hedgehog Wrote: I can understand your troubles. I work with this style
quite alot.

If you want i could put together a decent Pallete for you.
It shouldn't be to difficult.

Yeah, please do. A screenshot of one that isin't in a dark area would help too.
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#39
Yea... Don't have a copy/rom yet...

But i do have the pallete.

[Image: wspc86.png]

First is for the Main parts of the Armor.
Second is for the Silver parts.
Third is for the Eyes/Extras.

Also, I haven't seen much of your works, So i don't
know how good you are. But I recommend Starting
custom. There is no way better to work with any
style better then a flat out Custom.
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#40
(10-14-2008, 03:44 PM)Neox The Hedgehog Wrote: Yea... Don't have a copy/rom yet...

But i do have the pallete.

[Image: wspc86.png]

First is for the Main parts of the Armor.
Second is for the Silver parts.
Third is for the Eyes/Extras.

Also, I haven't seen much of your works, So i don't
know how good you are. But I recommend Starting
custom. There is no way better to work with any
style better then a flat out Custom.

Alright, thanks. I will try to attempt the head first before with the body.
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#41
[Image: m9cbkn.gif]

Nocturne V2 is on the way, I am still working on the head. Eye's weren't a problem though. Wink
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#42
Now, actually, it looks like a female. But whatever.

The Equites is the flying one. The one with, like, tiny little bat wings.
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#43
(10-14-2008, 05:39 PM)Miles07 Wrote: Now, actually, it looks like a female. But whatever.

The Equites is the flying one. The one with, like, tiny little bat wings.

That's shade's head, the next time I get around it, I will make the male head (you forgetting about the scouts) but whatever. I tried to base it off of Knux's head also. =/
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#44
EDIT:

Format 1: The scouts
Velite
Format 2: The soldiers - Leech Blade
Princeps, Hastatus, Triarius
Format 3: The fliers - Leech Wave
Equites, Decurion
Format 4: The guardians / The Pirates - Hellfire
Praetorian, High Praetorian

Sorry. You were right the first time.
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#45
(10-15-2008, 04:12 PM)Miles07 Wrote: EDIT:

Format 1: The scouts
Velite
Format 2: The soldiers - Leech Blade
Princeps, Hastatus, Triarius
Format 3: The fliers - Leech Wave
Equites, Decurion
Format 4: The guardians / The Pirates - Hellfire
Praetorian, High Praetorian

Sorry. You were right the first time.

Eh, it's forgiveable. Most Preatorians use the same suit of armor anyway. (Scouts have a monoeye mask, while the Fliers have horns on them) I might raid Youtube, but I'd rather wait for a Player's Guide that has scanned enemies (Perferably Preatorians). And I am also working on a mini-sprite project. (Single Sheet, nothing more)
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