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07-02-2012, 07:03 PM
(This post was last modified: 08-24-2012, 09:12 AM by lemurboy12.)
It's me again, with models from Battle for Bikini Bottom for GameCube. These are my first model submissions, and I read the guidelines, so I hope I got everything right here. Okay, to start this off, here's Patrick.
http://minus.com/lbaI66OQ7og1dc
Put this in the section "Playable Characters"
Wow, this was an awesome surprise! I still have yet to learn printscreen ripping...
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07-02-2012, 08:44 PM
(This post was last modified: 08-24-2012, 09:12 AM by lemurboy12.)
(07-02-2012, 08:24 PM)Mighty Jetters Wrote: Wow, this was an awesome surprise! I still have yet to learn printscreen ripping...
I ripped these models straight from the game, actually. Also:
http://minus.com/lux1OyKrEVXTP
Put him in "NPCs"
Wait really? Wow, you don't find many GameCube games where the models are in a convertable format.
I might give this game a stab... maybe you could turn this into a project?
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07-02-2012, 09:02 PM
(This post was last modified: 07-02-2012, 09:02 PM by lemurboy12.)
(07-02-2012, 08:59 PM)Mighty Jetters Wrote: Wait really? Wow, you don't find many GameCube games where the models are in a convertable format.
I might give this game a stab... maybe you could turn this into a project? Well, the thing is, they're in .modl format. Some however have the extension whatever.dff.modl, so I remove the .modl format and it becomes a RenderWare .dff model. I use 3D Object Converter to convert them to .obj, but, however, very, very few models actually work. I wouldn't recommend starting a project for this, since there aren't a whole lot of convertable models. At least ones I can't get at.
Aw geez, that's a shame. I would've loved to have ripped Gary and Plankton.
Oh well, good luck with this either way and I hope you can get several models from this!
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07-02-2012, 09:37 PM
(This post was last modified: 08-24-2012, 09:13 AM by lemurboy12.)
Why are all the eyes shut?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(07-02-2012, 10:11 PM)Tonberry2k Wrote: Why are all the eyes shut?
Probably just the way the modelers created them. Maybe the game uses some type of visibility bone system for the eyelids kinda like brawl uses for the face and whatnot.
anyway nice rips. would love to see more
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07-03-2012, 11:13 AM
(This post was last modified: 08-24-2012, 09:13 AM by lemurboy12.)
Posts: 547
Threads: 37
Joined: Jan 2011
07-03-2012, 12:29 PM
(This post was last modified: 08-24-2012, 09:14 AM by lemurboy12.)
Okay, actually, I messed up with the textures on the earlier ones. Turns out, the textures were just upside down. I redid the UV themselves, and they're not the original UV, and some were messed up in the process. Here's the fixed ones:
Patrick
Squidward
And now, ba babdadbadba, badbadbad dfsgsdhsdhf here's Spongebob.
http://minus.com/lwvFLWG1pp0sO
Also, as a bonus:
http://minus.com/l7diam01hpjP7
Playable Characters
http://minus.com/lScapY1HervJP
NPCs
If you have more than one model in an archive, they all have to be shown in a single preview image, since when we start using them on the site we'll only be able to have one preview each.
(Don't worry, I had to redo mine too the first time I learned that )
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07-03-2012, 01:58 PM
(This post was last modified: 08-24-2012, 09:14 AM by lemurboy12.)
Oh man, uhh, turns out the SpongeBob model I submitted was actually beta! He's slightly different than the final one. The main difference is that he's not smiling. Uhh... here's the actual one.
Final SpongeBob:
http://minus.com/lwvFLWG1pp0sO
Beta SpongeBob:
http://minus.com/lb5TF5ru1B3nG
Ahh, I meant, every model inside your .ZIP/.RAR has to be shown in your large preview, but only the main model needs to be shown in the small icon (it's perfectly acceptable as-is though so don't bother changing it). Sorry if I wasn't clear.
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07-03-2012, 05:23 PM
(This post was last modified: 08-24-2012, 09:15 AM by lemurboy12.)
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