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Smash Rosters
#91
Pac-Man can work as a grappler character because of his gimmick being eating things, he's also a very bouncy character in the Pac-Man world games and even has a projectile attack in them.

he also has power-ups from the recent show and wii u games he could use too.
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#92
Ugh, so tired and Pikmin are running through my field of vision... Off the top of my head. Trying to avoid too much rolling to keep him unique as compared to Sonic (and Dillon, if he were to be in).

Up Special: Rev Launch - An aerial variant of Pac-Man's Rev Roll technique, holding the Special Attack button will cause Pac-Man to hang in the air and spin, building momentum. Realeasing the button launches him at full spin through the air. Direction can be angled with the joystick. (Pac-Man World 2/Original)
B: Chomp - Works like Wario's biting attack but with knock-back instead of munching. (Pac-Man)
Side Special: Sonic Blast - Pac-Man lets loose a series of sound waves which can stop projectiles and deal light damage to enemies, though it halts their forward progress. (Pac & Pal)
Down Special: Bounce-Pac - Works like a Ground Pound move, but tapping the B button will allow Pac-Man to bounce continuously. He can move sideways in this manner, but as a consequence of mobility the attack is very lightweight and has poor priority. (Pac-Man World 2)

Final Smash: Super Pac-Man - Most people have Pac eat a Power Pellet and become temporarily invicible while he munches away at foes... I'm mixing that with his heroic alter-ego, SUPER PAC-MAN! Dawning a red cape and tripling in size, Pac-Man becomes quite a force to be reckoned with.

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To answer your second question: Siegfried from Soul Calibur, and Lloyd Irving from Tales of Symphonia are both viable alternative reps, as is Taizo Hori or Mr. Driller. None of them really hold as much water as Pac-Man does, and I'd be legitimately disappointed if they got in over him. The only Namco character who should be near Pac-Man level priority is KOS-MOS, as she's an iconic SciFi JRPG character and the face of the Xenosaga trilogy, which has indirect connections to Nintendo's own Xenoblade Chronicles.
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#93
(04-27-2014, 11:56 PM)Drshnaps Wrote: No, I didn't mean for that question to be an anti-Pacman statement. I mean I am legitimately curious as to what you guys think his moveset would be like, because I don't know much about Pacman outside the classic ghost-and-maze game to come up with something creative. This is honest-to-God curiosity, I'm not trying to be a jerk.

Oh geez sorry about that. As a Pac-Man supporter on the Smash Boards I can get a lot of haters (same with Ridley). Heh, sorry to jump on you like that. Shy

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#94
i think a lot of us on this forum (including me) have a habit of jumping on others' statements. guys, it's cool! it's a video game! we don't need to be so defensive.

okay, okay, more on topic. i know most people around here know sukapon, thanks to his inclusion in the dead smash bros. project, and i'm sure a lot of you want to see him playable in the actual games... but does anybody actually see it happening? i would LOVE to be able to play as him, just because he's such a unique character and he's obscure as hell (my favorite!), but it's probably just a pipe dream. i think it's cool enough that brawl acknowledged joy mech fight at all with the sukapon sticker and the snippet of the game's menu theme in the famicom medley. if anything, i'm expecting the latter to expand into a full joy mech fight track for one of the stages--remix or no.

at the very most, i could imagine a sukapon assist trophy. maaaaybe after that, he'd have a chance of being playable in the next game.
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#95
(04-28-2014, 01:41 AM)Crappy Blue Luigi Wrote: i think a lot of us on this forum (including me) have a habit of jumping on others' statements. guys, it's cool! it's a video game! we don't need to be so defensive.

This so hard.
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