Posts: 120
Threads: 10
Joined: Oct 2009
11-15-2014, 05:50 PM
(This post was last modified: 11-15-2014, 06:05 PM by Zapchu25.)
I don't know.. I think you should really nail down the line art before you start animating anything. Your current sprite isn't really distinguishable as PBG. Look at some references. Large PBG Image
And of course I have to be the douche to resprite everything. But even sprites at such a small size CAN resemble actual people.
Posts: 533
Threads: 21
Joined: Apr 2013
Okay, well is there any way to make the current sprite look like PBG without making any drastic changes? Because, I really like how this version looks, and I'm in no way really considering respriting again.
Posts: 969
Threads: 35
Joined: Mar 2010
Did you have to post such a huge image? Also, if he's gonna do a sprite like yours, I have a couple suggestions:
Here, I made the nose smaller, because drawing a full nose on a sprite that size looks ridiculously huge. Also, his mouth is too wide and looks like a muppet, and I changed the shoes to work better with the angle his legs are at.
Posts: 120
Threads: 10
Joined: Oct 2009
11-15-2014, 06:13 PM
(This post was last modified: 11-15-2014, 06:28 PM by Zapchu25.)
(11-15-2014, 06:00 PM)Midi Wrote: Did you have to post such a huge image? Also, if he's gonna do a sprite like yours, I have a couple suggestions:
Here, I made the nose smaller, because drawing a full nose on a sprite that size looks ridiculously huge. Also, his mouth is too wide and looks like a muppet, and I changed the shoes to work better with the angle his legs are at
.
My apologies, I made it a link instead.
I agree, the mouth was pretty large. However, now that you have taken so many characteristics out of the face, it looks more indistinguishable. This particular pixel design is more of a caricature than it is a character, and can be embellished differently than it normally would have been. PBG is defined not only by his hair and goatee, but also by his tall, sloping nose.
Thanks for the feet btw. I extended the mouth one more pixel.
The nose also provides contrast of shades on the face. Before his face looked meek and curious like Kirby.
* The whole thing needs colour correction anyway.
Quote:Okay, well is there any way to make the current sprite look like PBG without making any drastic changes? Because, I really like how this version looks, and I'm in no way really considering respriting again.
I guess it really depends on what you're trying to accomplish.
If you really want it to look like PBG, you're going to need to do an overhaul on the head. It needs to have that classic swooshing hair and tall face.
Posts: 533
Threads: 21
Joined: Apr 2013
11-15-2014, 06:25 PM
(This post was last modified: 11-15-2014, 06:26 PM by Joxon.)
I did try changing his face around to look more like you example but...
PS I have a goal to keep in the 32x32 canvas.
Posts: 969
Threads: 35
Joined: Mar 2010
11-15-2014, 06:26 PM
(This post was last modified: 11-15-2014, 06:27 PM by Kelvin.)
I think I see what you mean. The head-on pic made me miss that detail of the nose, so I looked at him from an angle similar to your sprite.
But wait a minute... Weren't we... weren't we talking about another sprite? Oh yeah, Joxon!
Yeah, after taking a closer look, I think that if you're gonna keep your current style, you should at least make the hair more like what Zapchu did. There is a big difference there.
[EDIT]
Gah, we posted at the same time. ^^
Posts: 533
Threads: 21
Joined: Apr 2013
Posts: 120
Threads: 10
Joined: Oct 2009
11-15-2014, 06:32 PM
(This post was last modified: 11-15-2014, 06:35 PM by Zapchu25.)
(11-15-2014, 06:25 PM)Joxon Wrote:
I did try changing his face around to look more like you example but...
PS I have a goal to keep in the 32x32 canvas.
Make his hair taller and his head thinner.
*ex
Posts: 533
Threads: 21
Joined: Apr 2013
I didn't make the hair taller but I think the thinner head makes it look taller.
Posts: 120
Threads: 10
Joined: Oct 2009
(11-15-2014, 06:40 PM)Joxon Wrote:
I didn't make the hair taller but I think the thinner head makes it look taller.
Yeah! That's looking better.
Now if you round out some of the jaggity lines on the head it will look superb!
Posts: 533
Threads: 21
Joined: Apr 2013
I don't wanna seem like a dumb butt, but where are the jagged lines?
Posts: 969
Threads: 35
Joined: Mar 2010
I see some on the pants. The rest seem smooth enough.
Posts: 533
Threads: 21
Joined: Apr 2013
Posts: 969
Threads: 35
Joined: Mar 2010
They're still kinda jagged, but now his right leg looks broken. I don't like the way it's facing backwards, either. You should turn it forward and maybe tilt the foot outwards a bit.
Posts: 533
Threads: 21
Joined: Apr 2013
11-15-2014, 10:07 PM
(This post was last modified: 11-16-2014, 08:33 AM by Joxon.)
Does it look okay with a smile?
Edit: Front sprite:
|