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How can I fix the uvmap on this ripped ps2 model?
#1
I recently ripped a model from a ps2 game successfully, but the uvmap on it is not working well. When I imported it into Cinema4D it did not show the uvmap on the grid layout. And I can not scale it.
The models vertices where not connected but I connected them by optimizing the mesh, and the normals are messed up. I fixed all of it but I left it back to how it was originally, because I thought it might have messed up the uv map.


Game: Rugrats: Royal Ransom
Model ripped: Kimi
Program used to rip models: pcsx2
Tutorials Used:
http://forum.xentax.com/viewtopic.php?f=16&t=9398
http://www.vg-resource.com/thread-20541.html

Texutres where captured us TexMod.
[Image: 6f008bc901ba0b43cc1aa438f439b68c.png]

Model:
[Image: 0f549f490b4c90908a9135403fc3b2eb.png]
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#2
Could you upload an untouched, un-fucked-up C4D file? The solution might be just a really simple UV re-structuring.
Once there was a way to get back homeward
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#3
(12-05-2014, 01:15 AM)Raccoon Sam Wrote: Could you upload an untouched, un-fucked-up C4D file? The solution might be just a really simple UV re-structuring.

I put it as a attachment on this reply. This should be all of the Rugrats with nothing down to them. All I did was delete the map and scale them up some. Thanks for the help and if you do figure out what was wrong can you tell or show me? I normally use headusuv layout for my uvmaps but it was not loading this model for some reason, and I do not understand or like how C4Ds uvmap tool is set up.


Attached Files
.zip   rugrats.zip (Size: 542.05 KB / Downloads: 200)
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