How can I fix the uvmap on this ripped ps2 model? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How can I fix the uvmap on this ripped ps2 model? (/thread-26297.html) |
How can I fix the uvmap on this ripped ps2 model? - kratox - 12-04-2014 I recently ripped a model from a ps2 game successfully, but the uvmap on it is not working well. When I imported it into Cinema4D it did not show the uvmap on the grid layout. And I can not scale it. The models vertices where not connected but I connected them by optimizing the mesh, and the normals are messed up. I fixed all of it but I left it back to how it was originally, because I thought it might have messed up the uv map. Game: Rugrats: Royal Ransom Model ripped: Kimi Program used to rip models: pcsx2 Tutorials Used: http://forum.xentax.com/viewtopic.php?f=16&t=9398 http://www.vg-resource.com/thread-20541.html Texutres where captured us TexMod. Model: RE: How can I fix the uvmap on this ripped ps2 model? - Raccoon Sam - 12-05-2014 Could you upload an untouched, un-fucked-up C4D file? The solution might be just a really simple UV re-structuring. RE: How can I fix the uvmap on this ripped ps2 model? - kratox - 12-05-2014 (12-05-2014, 01:15 AM)Raccoon Sam Wrote: Could you upload an untouched, un-fucked-up C4D file? The solution might be just a really simple UV re-structuring. I put it as a attachment on this reply. This should be all of the Rugrats with nothing down to them. All I did was delete the map and scale them up some. Thanks for the help and if you do figure out what was wrong can you tell or show me? I normally use headusuv layout for my uvmaps but it was not loading this model for some reason, and I do not understand or like how C4Ds uvmap tool is set up. |