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Professor Layton 3DS game models?
#1
Simply enough, I'd like to find a way to extract models from the Professor Layton games for 3DS, as we're making huge progress thus far in that field. I was wondering if anyone could help me learn more about it, or perhaps send me the files to have a look at?
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#2
(02-04-2015, 11:19 AM)Carpaccio Wrote: Simply enough, I'd like to find a way to extract models from the Professor Layton games for 3DS, as we're making huge progress thus far in that field. I was wondering if anyone could help me learn more about it, or perhaps send me the files to have a look at?

It would be nice to have these models however from my understanding these files have not been ripped yet as the 3DS tends to have varying encryption from game to game, and The layton games unfortunately have not been ripped, I mean pokemon ripping is still under way.
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#3
Most games use the same encryption. A few recent 1st/2nd party games use different encryption though. I think this tutorial explains how to decrypt some or all of those games: https://www.youtube.com/watch?v=6Ip0GSBs3YA .
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#4
(02-16-2015, 12:18 PM)Hiccup Wrote: Most games use the same encryption. A few recent 1st/2nd party games use different encryption though. I think this tutorial explains how to decrypt some or all of those games: https://www.youtube.com/watch?v=6Ip0GSBs3YA .

what about the models themselves? what format are they in does anyone know? can they yet decompressed?
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#5
Well, I'm assuming that they'd be in the standard Level 5 file format.
(01-21-2015, 01:15 PM)m64m Wrote: Layton vs. Phoenix Wright uses Level 5 formats, so the primary vs1.fa archive will need to be extracted with the 3DS XFSA tool.

Models are stored in the chr, map, and npc directories as .xc files. These files can also be extracted with the same XFSA tool. Past that, I can't determine much else about these files.
That's all I know.
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#6
yeah I would need to look further into it, but it seems that it wont be to hard to get some results out of the game, I will try later.
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#7
If you can figure this out, and if it could also be applied to ripping PLvAA, I'd be the happiest Virt alive (sorry Jake Kaufman)
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#8
(02-16-2015, 10:54 PM)Virt Wrote: If you can figure this out, and if it could also be applied to ripping PLvAA, I'd be the happiest Virt alive (sorry Jake Kaufman)

PLvAA could be a whole other ball game depending on what Capcom and Level 5 Decided to do with encryption.
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#9
(02-17-2015, 01:14 AM)oxitran Wrote: PLvAA could be a whole other ball game depending on what Capcom and Level 5 Decided to do with encryption.

Virt already quoted me above, but the crossover game uses the same Level 5 formats. There is no additional compression or encryption.
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