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Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added.
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(10-12-2015, 11:41 PM)Tiberious Wrote: Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added.
they be under
ui\replace\chr\chr_13
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Then they're not in the MenuTextures archive in the OP.
I did find them zipped in the Spriter's Resource for SSB-U, but what's weird is that they've had their canvas resized to 128x128 instead of (what appears to be) the native 120x126 size.
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Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
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What is wrong with the tips of Peach's hair here? Is there something I should do to make them the correct color?
Did you submit Doc, or is he included in Mac's model?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
10-13-2015, 03:59 PM
(This post was last modified: 10-13-2015, 04:06 PM by Struggleton!.)
(10-13-2015, 03:41 PM)Ton Wrote: Did you submit Doc, or is he included in Mac's model?
Yes, he's included with Little Mac
(10-13-2015, 02:57 PM)Rhythm Wrote:
What is wrong with the tips of Peach's hair here? Is there something I should do to make them the correct color?
Those tips are a separate mesh on the model, so you can just delete the tips
(10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
It works for me
Could you post an image of the model?
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10-13-2015, 04:42 PM
(This post was last modified: 10-13-2015, 04:42 PM by SuperTVGRFan18496.)
Do Ripping 2 Models from SSB for Wii U
Pac-Man:
and Villager:
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
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10-13-2015, 04:50 PM
(This post was last modified: 10-13-2015, 04:50 PM by Larry Koopa Is Awesome.)
Model rips for smash wii u or 3ds i am desprate for
- Larry
- Bowser Jr
- Iggy
- Lemmy
- Ludwig
- Morton
- Roy(The Koopa one)
- Wendy
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10-13-2015, 05:44 PM
(This post was last modified: 10-13-2015, 05:46 PM by nobody231.)
(10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
I think you screwed up, I'm using Blender, which isn't even the program that the model was exported from, and it works. Try flipping the UVs across the Y axis?
Also anyone know how to get the eyes from models like Palutena, Zero Suit Samus, and other ones working in Blender? Layered-transparency objects don't work well in Blender, making some messed-up fusion of the layers show up instead.
EDIT: Ooops it double posted! Edited out.
Some guy who just lurks this place nowadays.
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(10-13-2015, 03:59 PM)ThatTrueStruggle Wrote: Those tips are a separate mesh on the model, so you can just delete the tips
Thanks for the reply! I did notice that I could just delete it, but the model loses a bit of detail without the tips, see:
I tried editing the color myself, but I can't get the tips to be consistent with the rest of the hair. If there's no way, I could just delete them, but I think they look nice.
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(02-04-2015, 12:41 PM)Mystie Wrote: Greetings! It is I, Mystie, and as some of you may already know, I've begun to rip models from the Wii U version of Super Smash Bros. 4, all thanks to RTB's tools.
This is basically a thread where I will keep track of which SSB4 models we've uploaded, which ones are coming soon, and which ones people have requested. You may request up to three models at a time, but you cannot request any more until I've fulfilled your requests.
Model files
Model-importing and texture-conversion scripts
OutDDS_Lossless texture fix QuickBMS script
Already up:
Requests:
- Lucario
- Mii Brawler
- Little Mac
- Pac-Man (claimed by RTB)
- Ness
- Charizard
- Shulk
- Link
- Mario
- Dr. Mario
- Luigi
- Zero Suit Samus
- Fox McCloud
- Falco Lombardi
- Princess Peach
- Ike
- Marth
- Pit
- Wii Fit Trainer (both genders)
- Sheik
- Bowser
- Mr. Game and Watch
- Ganondorf
- Mewtwo
- Dragonite
- Lor Starcutter
- Fracktail
Uh, you know, I have problems with my computer, it cant do all this stuff, and i want larry soo badly, so can you please rip him soon
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Any chance Robin will be ripped?
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Come on Pikachu we are so close don't stop random struggle you're doing so great. I understand if you've hit burn out though. you've uploaded so many so fast.
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(10-13-2015, 05:44 PM)nobody231 Wrote: (10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me?
I think you screwed up, I'm using Blender, which isn't even the program that the model was exported from, and it works. Try flipping the UVs across the Y axis?
Also anyone know how to get the eyes from models like Palutena, Zero Suit Samus, and other ones working in Blender? Layered-transparency objects don't work well in Blender, making some messed-up fusion of the layers show up instead.
EDIT: Ooops it double posted! Edited out.
I kinda' do. I don't have Palutena or Z-Suit's models, but I assume they're set up similar to most other characters. Just as forewarning, I'm still using Blender 2.63, so I'm not sure if anything has changed. Here's how I have them for Peach:
1. Eye Base -> "Influence > Diffuse > Color" checked only.
2. Pupil -> "Image Sampling > Alpha > Use" and "Influence > Diffuse > Color" checked. "Image Mapping > Extension" set to Clip. Size and position can be changed under "Mapping > Offset/Size"
3. Eyelid -> "Image Sampling > Alpha > Use" and "Influence > Diffuse > Color" checked.
4. Specular Map -> "Influence > Diffuse > Color" and "Influence > Blend > Soft Light checked. If you use other settings for the spec maps, use yours instead for consistency.
5. Normal Map -> "Image Sampling > Normal Map" and "Influence > Geometry > Normal" checked. If you use other settings for the normal maps, use yours instead for consistency. You can see the render in the spoiler below for the result.
Speaking of Peach, is there a way to fix the problems with her normals in Blender render? I've seen other models with similar issues, but I still haven't been able to figure it out. :/
Don't mind the many other problems. Haven't fixed most of her other textures. I'm only concerned with the checkerboard noise on her dress.
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