07-02-2016, 12:53 AM
(This post was last modified: 07-02-2016, 12:56 AM by zelda200941.)
could you help me
たつけて ください
[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts!
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07-02-2016, 12:53 AM
(This post was last modified: 07-02-2016, 12:56 AM by zelda200941.)
could you help me
たつけて ください
07-02-2016, 01:53 AM
(11-15-2015, 03:47 PM)ThatTrueStruggle Wrote: QuickBMS Script Listing Can you please make a bms for all Just Dance game's cuz I do not seem to find them on the quick bms website
07-03-2016, 06:25 AM
(This post was last modified: 07-04-2016, 12:53 AM by happydance.)
hello new member here, can't find any tools or script that suits the file I'm trying to extract so I decided to learn to mke one using quick bms. I appreciate your guide and hope some of you can guide me if I'm doing it right. The files are inside the big file is not compressed or encypted, they are just joined with a pointer on the header... I think...
and this is the values big endian 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 00 01 = unknown 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 00 20 = start offset 4 byte = 00 09 93 F0 = total size of bins minus 20h 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 01 5D = number of files 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 00 00 = start offset because of 00 00 00 20 4 byte = 00 00 01 5D = number of files 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 00 10 = unknown 4 byte = 00 00 00 00 = unknown 4 byte = 00 00 0B 00 = 1st file offset 4 byte = 00 00 24 40 = end size of 1st file and offset of 2nd file and this is the script I made... and it's not working lols Code: endian big
07-03-2016, 09:38 AM
(07-02-2016, 12:53 AM)zelda200941 Wrote: Afraid I can't help you with the actual script, but I can tell you that is a lz10 compressed CGFX file. See the 10 byte at 000000A8? (In other words, 5 bytes before the CGFX header), That's a compression identifier, and assuming that's the only CGFX file in the archive, you could select everything after that byte, save it as a different file, and then decompress it. Maybe struggle could actually help you with an easier method, I'm just telling you how I'd do it with this. Thanked by: zelda200941
07-03-2016, 08:24 PM
(This post was last modified: 07-03-2016, 08:55 PM by zelda200941.)
(07-03-2016, 09:38 AM)eureka Wrote:(07-02-2016, 12:53 AM)zelda200941 Wrote: thanks for your attention file does nothing delete the header 000000A8 decompress LZ10 file here CHARA-MODEL
07-03-2016, 09:31 PM
(07-03-2016, 08:24 PM)zelda200941 Wrote:(07-03-2016, 09:38 AM)eureka Wrote:(07-02-2016, 12:53 AM)zelda200941 Wrote: https://www.mediafire.com/?saau3dss5nfmzmx 5 of the decompressed files I got. If you need more, let me know. Thanked by: zelda200941
07-03-2016, 10:08 PM
(This post was last modified: 07-03-2016, 10:15 PM by Struggleton!.)
I needed a sample of the file, @zelda200941, here's your script mate. Have fun.
Code: comtype NitroSDK (07-03-2016, 06:25 AM)happydance Wrote: hello new member here, can't find any tools or script that suits the file I'm trying to extract so I decided to learn to mke one using quick bms. I appreciate your guide and hope some of you can guide me if I'm doing it right. The files are inside the big file is not compressed or encypted, they are just joined with a pointer on the header... I think... Can I get a sample of the file, please, same with justdancer. If you don't post samples of the file, I can't help you. Thanked by: zelda200941
07-04-2016, 01:27 AM
(This post was last modified: 07-04-2016, 02:32 AM by happydance.)
sorry, here is the link for the sample file https://drive.google.com/open?id=0Byva3J...W5ZaVR4dU0
btw, I revised my script to this and it seems to be working but there are some problems with it Code: endian big Code: 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 20 it only extract haft of the file mentioned on 00 00 01 5D... it was supposed to extract from 00 00 00 0B 00 to 00 00 24 40 then from 00 00 24 40 to 00 00 33 B0. but it extract from 00 00 00 0B 00 to 00 00 24 40 then from 00 00 33 B0 to 00 00 4B E0 *edit* I was wrong the individual file size was located on 0x5A8
07-04-2016, 11:43 AM
(07-03-2016, 10:08 PM)ThatTrueStruggle Wrote: I needed a sample of the file, @zelda200941, here's your script mate. Have fun. thank you very much ThatTrueStruggle
07-06-2016, 04:02 PM
managed to get my 1st noob bms script to work, I have to read the 1st page a couple of times, thanks again for the only guide on bms that still have images and working links
07-08-2016, 04:22 PM
Is it possible to make a quickbms script to rip models from Code Lyoko Quest for Infinity with bones, textures, UV's, normals? The files are .gcn, .cp2 & .pc formats.
07-08-2016, 07:26 PM
07-08-2016, 11:27 PM
Can someone help out with this here, I got the quickbms running in Wine Command Prompt
http://imgur.com/nJCnFJn, I honestly don't know how to get it to make a GTX file
07-09-2016, 05:58 AM
Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files.
07-09-2016, 09:17 AM
(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt in the command prompt, type: quickbms [path to script] [file to extract] [output folder]. replace the stuff in the brackets with the stuff needed and then remove the brackets. press enter. quickbms should output gtx files. (07-09-2016, 05:58 AM)tintan Wrote: Well, the Sonic & Sega All-Star Racing bms script does not work. It only create ".file" files. I think it's supposed to do that. Upload some samples and post em here and I'll take a look at it. Thanked by:
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