09-24-2016, 10:30 AM
(This post was last modified: 09-24-2016, 10:33 AM by VortexGamer.)
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LankyKong (DKC)
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Thanked by: Shade
Wow for once I feel like I can't provide good crit - but like, the DKC ingame sprites are pre-rendered, so it's next-to-near impossible to recreate that look unless you made the model in like MilkDrop or something and then downsampled it by a lot. The bad news is that this sprite is pretty close, but doesn't really fit the style of the game, either ('A`) the main reason is that it's just too...clean, and good-looking.
it might also have to do with the fact that the perspective is off (3/4 view, as opposed to like...in-between side-profile and 3/4 view. enough to indicate the intricacies of each character) as are the lightsources and palette (not to mention that Lanky's looking straight at the camera; whereas the monkeys of DKC games typically look straight-forward) he's also kinda HUGE compared to the other characters. like i get he's a big ol' lanky orangutang but he looks like he's even bigger than DK there. edit: whoops. you said "I thought I was close but I'm not sure what I could fix" - now i feel sorta like an asshole given the way i phrased my post, whoops the good news though is that by itself, the sprite itself looks incredible!! nice work o/ I could imagine this in like a GBA game like DK King of Swing as part of the ingame menus Thanked by: Ton, Hiynastrike, VortexGamer
09-24-2016, 10:48 AM
yeah, i think you shouldn't really go for DKC styled sprites - because they're prerendered, and this causes a lot of artifacts to appear. Since you did it in a totally 2D medium, the end result is too clean.
09-24-2016, 11:37 AM
(This post was last modified: 09-24-2016, 11:40 AM by VortexGamer.)
Hey Kosheh, thanks for the feedback. Definitely agree it looks too clean haha.
I tried in parts to make it messier to fit the DKC style but i find it hard to bring myself to completely muddy up area's or make parts look bad on purpose. The angle and size is definitely a problem too, i started with the head to see if i could make something that looked ok before I decided to make the full body so it ended up informing the final size and angle. On the topic of KoS for GBA, i actually started making a lanky sprite in that style before deciding to do a DKC one! (09-24-2016, 10:48 AM)Gors Wrote: yeah, i think you shouldn't really go for DKC styled sprites - because they're prerendered, and this causes a lot of artifacts to appear. Since you did it in a totally 2D medium, the end result is too clean. Agree with the too clean part. I would never try to make a sheet in that style or anything but i like the challenge of emulating that kind of style.
09-24-2016, 01:06 PM
The KOS one looks a-lot better, and a tad more stylized.
Can't wait to see what comes from this!
09-24-2016, 07:20 PM
(09-24-2016, 01:06 PM)Filler Wrote: The KOS one looks a-lot better, and a tad more stylized. Thanks! Not sure where i'm gonna take this from here, might give DKC style another shot. Might also turn that KoS one into a full sheet at some point. Haven't submitted a sheet to TSR is near a decade haha. |
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