LankyKong (DKC) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: LankyKong (DKC) (/thread-29913.html) |
LankyKong (DKC) - VortexGamer - 09-24-2016 Tried my hand at Making a DKC styled Lanky Kong Sprite. I feel like i got kinda close but it definitely isin't quite there so any feedback is appreciated! Bonus, made a quick mock-up of in game Lankey! RE: LankyKong (DKC) - Kosheh - 09-24-2016 Wow for once I feel like I can't provide good crit - but like, the DKC ingame sprites are pre-rendered, so it's next-to-near impossible to recreate that look unless you made the model in like MilkDrop or something and then downsampled it by a lot. The bad news is that this sprite is pretty close, but doesn't really fit the style of the game, either ('A`) the main reason is that it's just too...clean, and good-looking. it might also have to do with the fact that the perspective is off (3/4 view, as opposed to like...in-between side-profile and 3/4 view. enough to indicate the intricacies of each character) as are the lightsources and palette (not to mention that Lanky's looking straight at the camera; whereas the monkeys of DKC games typically look straight-forward) he's also kinda HUGE compared to the other characters. like i get he's a big ol' lanky orangutang but he looks like he's even bigger than DK there. edit: whoops. you said "I thought I was close but I'm not sure what I could fix" - now i feel sorta like an asshole given the way i phrased my post, whoops the good news though is that by itself, the sprite itself looks incredible!! nice work o/ I could imagine this in like a GBA game like DK King of Swing as part of the ingame menus RE: LankyKong (DKC) - Gors - 09-24-2016 yeah, i think you shouldn't really go for DKC styled sprites - because they're prerendered, and this causes a lot of artifacts to appear. Since you did it in a totally 2D medium, the end result is too clean. RE: LankyKong (DKC) - VortexGamer - 09-24-2016 Hey Kosheh, thanks for the feedback. Definitely agree it looks too clean haha. I tried in parts to make it messier to fit the DKC style but i find it hard to bring myself to completely muddy up area's or make parts look bad on purpose. The angle and size is definitely a problem too, i started with the head to see if i could make something that looked ok before I decided to make the full body so it ended up informing the final size and angle. On the topic of KoS for GBA, i actually started making a lanky sprite in that style before deciding to do a DKC one! (09-24-2016, 10:48 AM)Gors Wrote: yeah, i think you shouldn't really go for DKC styled sprites - because they're prerendered, and this causes a lot of artifacts to appear. Since you did it in a totally 2D medium, the end result is too clean. Agree with the too clean part. I would never try to make a sheet in that style or anything but i like the challenge of emulating that kind of style. RE: LankyKong (DKC) - Filler - 09-24-2016 The KOS one looks a-lot better, and a tad more stylized. Can't wait to see what comes from this! RE: LankyKong (DKC) - VortexGamer - 09-24-2016 (09-24-2016, 01:06 PM)Filler Wrote: The KOS one looks a-lot better, and a tad more stylized. Thanks! Not sure where i'm gonna take this from here, might give DKC style another shot. Might also turn that KoS one into a full sheet at some point. Haven't submitted a sheet to TSR is near a decade haha. |