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Mega Man Ripping Project (Classic/X)
#16
Updated the first post.
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#17
Van Pookin
Van Pookin


Missing on the list: Wily & Light's Rockboard (NES), Mega Man: The Wily Wars (other), Mega Man Xtreme and Mega Man Xtreme 2 (GBC), Rockman & Forte: Challenger From The Future (other), Megaman: The Power Battle and Mega Man 2: The Power Fighters (Arcade).

I'll check each game later to see what's missing.
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#18
Thanks!

Nice work! The beta version uses a slightly different palette, though: https://tcrf.net/Proto:Mega_Man_7/Sprite_Changes
Apparently there's also a Shade Man prototype miniboss; http://sprites-inc.co.uk/files/Classic/M...e/SubBoss/

I'll edit the first post with the new games when you update the list!
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#19
Mega Man 3: Kamegoro Maker, Yellow Devil MK-II, Wily Machine, Gamma
Mega Man 5: Big Pets, Circling Q9, Wily Machine, Wily Capsule
Mega Man 6: Rounder II, Power Piston, Mettonger Z, X Crusher, Mechazaurus, Tank CSII, Wily Machine, Wily Capsule
Wily & Light's Rockboard: all character's sprites
Rockman & Forte: Mirai Kara no Chousensha: all enemies and bosses
Mega Man: The Power Battle: Wood Man, Heat Man, Gyro Man, Napalm Man, Cloud Man, Junk Man, Slash Man, Shade Man, Turbo Man, Yellow Devil, Van Pookin, Wily Machine
Mega Man 2: The Power Fighters: All Robot Masters and fortress bosses

As far as I see, both Wily Wars and the two Xtreme games are only missing stages.
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#20
Updated! One note, though; Kamegoro Maker, Yellow Devil MK-II = Both in the "other Bosses" sheet. Are they missing frames?
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#21
Yellow devil is missing the multiple pieces and it's projectile. Kamegoro Maker is missing one sprite (the empty shell) and the water effects.
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#22
Isn't Wily Wars for Genesis/Mega Drive?
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#23
* Everything for Mega Man & Bass is already ripped on the GBA section. The only difference from the SNES version is the palette.
* List is missing Rockman & Forte: Mirai kara no Chousensha (WonderSwan) and Rockman Battle & Fighters (Neo-Geo Pocket). Their missing stuff:

Rockman & Forte: Mirai kara no Chousensha: Enemies, Bosses, R-Shadow
Rockman Battle & Fighters: Mad Grinder, Mecha Dragon, Yellow Devil, Wily Machine

* Missing stuff for the Gameboy games:

Mega Man: Dr. Wily's Revenge: Wily Machine
Mega Man II: Enemies, Wily Machine
Mega Man III: Enemies, Dive Man, Drill Man, Dust Man, Skull Man, Giant Suzy, Wily Machine
Mega Man IV: Enemies, Charge Man, Crystal Man, Napalm Man, Stone Man, Satellite Cannon, Ballade, Bridge, Wily Robo, Wily Capsule
Mega Man V: Complete
Mega Man Xtreme: Enemies
Mega Man Xtreme 2: Enemies

* Missing stuff for Wily Wars:

Mega Man: The Wily Wars: Mega Man: Complete
Mega Man: The Wily Wars: Mega Man 2: Enemies
Mega Man: The Wily Wars: Mega Man 3: Enemies
Mega Man: The Wily Wars: Wily Tower: Fire Snakey, Buster Rod G. (without staff)

(11-21-2016, 08:11 PM)Mighty Jetters Wrote: Isn't Wily Wars for Genesis/Mega Drive?

Yes it is.
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#24
Updated again.
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#25
The Wily Machine from Mega Man: Dr. Wily's Revenge is actually ripped already. The objects from the machine are included on Dr. Wily's sheet, while the bulk of the machine body can be found on the Dr. Wily's Stage 2 rip since it's actually a part of the background.

Oh right I guess I should specify what's missing from Wily's Revenge since I know this game like the back of the back of my hand.

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* Is a brand new rip (not an update)

Common Tiles (Tile Rip)*
Fire Man's Stage (Tile Rip)
Dr. Wily's Stage 1 (Tile Rip)
Dr. Wily's Stage 2 (Tile Rip) *
Hazards and Objects *

I'll just go ahead and claim all of these by the way since I have most of them like 50% ripped anyway. Tongue
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#26
Huh. I just checked MM&B for GBA/SNES and they're definitely pixel-perfect to each other.

What if we just recolored them..?
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#27
I have some partially ripped stuff for X1 and X3, but this weekend is going to be crazy so I won't get a lot of that done unfortunately.

I also wanted to note that in the X3 Sample Version a couple of differences exist with minibosses. The only one I remember off hand is the blue robot with a drill, which the drill actually looks drill-like in the sample rather than just a big spike.
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#28
Awesome! Thanks for the info. Hope you get around to finishing your rips soon! Big Grin
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#29
(11-23-2016, 09:55 AM)TomGuycott Wrote: I have some partially ripped stuff for X1 and X3, but this weekend is going to be crazy so I won't get a lot of that done unfortunately.

I also wanted to note that in the X3 Sample Version a couple of differences exist with minibosses. The only one I remember off hand is the blue robot with a drill, which the drill actually looks drill-like in the sample rather than just a big spike.

I checked on tcrf, and the only difference on this particular midboss (Hell Crusher) is that his treads don't move. I'm ripping the X3 midbosses and fortress bosses by the way.
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#30
Here's the frame that I was talking about, the drills as I remember them look more like spikes in the final.

Also if you are doing more of the sample stuff, I believe at least a few of Mac's frames appeared to be a little different, at least his jump frame is.


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