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Mega Man Ripping Project (Classic/X)
#46
That's great! Sounds/looks like this game shouldn't be too hard to rip from!
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#47
Unfortunately, I can't rip the Robot Masters. For whatever reason, they don't show up on vram.
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#48
That's really bizarre. What a shame.
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#49
I messed up and accidentally reversed the names of Shururun and Spinning Gabyoall. I just posted revisions for them. I'll also post a revision for the Cannon later, it has a second palette.
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#50
Bunby Tank DX
Bunby Tank DX
Fire Metall
Fire Metall
Sisi Roll
Sisi Roll


Dodonpa Cannon updated.

By the way, maybe the Saturn section could be fused with the PSX one, given how little there is of exclusive stuff there.
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#51
If the Saturn rips are identical, down to the color codes, to the PSX ones, we could probably do that.
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#52
Yes, graphic-wise the two versions are identical.
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#53
Screen Borders (Saturn version)
Screen Borders (Saturn version)


Floating Platforms
Floating Platforms
Hannya Attacker
Hannya Attacker
Kaizock
Kaizock
Penpen
Penpen
Tencrow
Tencrow
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#54
Very nice!
I just created a Saturn X3 section for the borders. I love those windup guys!
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#55
Cline
Cline
Kao de Kahna
Kao de Kahna
Rabbiton
Rabbiton
Shiriko da Gama
Shiriko da Gama
Succubatton
Succubatton


Sneaking in a few more before the update.
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#56
Atetemino
Atetemino
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#57
Japan loves bag worms.
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#58
Bliking
Bliking
Sled Segment Warnings
Sled Segment Warnings
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#59
JUMP JUMP SLIDE

Great job! I don't remember Bliking at all.
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#60
Wily Stage 2 boss, aka the SHUMP stage.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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