Posts: 34
Threads: 3
Joined: Sep 2016
08-17-2017, 11:19 AM
(This post was last modified: 10-19-2019, 02:28 PM by Eivuiee.
Edit Reason: New infos, I might be able to do this by myself after all
)
Hello everyone looking for some juicy TMS#FE models,
after much deliberation, a lot of waiting and twice as much procrastination, I decided to use a third party hoster and upload (at least some of) the models from the game there. I'll try my best to order them and put a throughout description of the .zip contents with them.
This post will be updated every now and again with new models and .DAE versions included.
If you'd like a certain character or weapon, feel free to PM me.
mega.nz folder for everything:
https://mega.nz/#F!hcNWiJyb!gHdLP43w4M0yBsMz9LX56A
"Main Character" Category
0-Itsuki
- All costumes (Workout, Carnage / Uniform, Casual / Sweater / Marth / Swimming Trunks / SMT Protag / Suit)
- .FBX and .DAE models
- .DDS and .PNG of every Texture
- Large and Small icons
1-Tsubasa
- All Costumes (Workout / Carnage / Uniform / Casual / Sweater / "Feel" / Bikini / Sneeze Detective / Sundress / "Fly" / "Dreamcatcher" / "Give Me" / Christmas / Sneeze Detective 2 / Persona Q Rei / Street Fashion)
- .FBX and .DAE models
- .DDS and .PNG of every Texture
- Large and Small icons
2-Touma
- All Costumes (Workout / Carnage / Uniform / Casual / Casual 2 / Monster [Maksed] / Masqueraider [Civilian Clothes] / Masqueraider [Sentai Suit] / Masqueraider [Suit Unmasked] / Ouga [Sentai Suit] / Ouga [Suit Unmasked] / Swimming Trunks / Monster [Unmasked] / SMT Walter)
- .FBX and .DAE models
- .DDS and .PNG of every Texture
3-Maiko
- All Costumes (Regular / Bikini / Street Fashion / Summer)
- .FBX and .DAE models
- .DDS and .PNG of every texture
4-Barry
- All Costumes (Regular / Possessed / Dog Costume / Metal / Alt Shirt1 / Alt Shirt2)
- .FBX and .DAE models
- .DDS and .PNG of every texture
5-Eleonora
- All Costumes (Workout / Carnage / Casual / Bikini / Uniform / Microwavin' / "Dreamcatcher" / Swimsuit / Alice / Street Fashion)
- .FBX and .DAE models
- .DDS and .PNG of every texture
6-Mamori
- All Costumes (Workout / Carnage / Casual / Enka Kimono / Microwavin / School Uniform / Swimsuit)
- .FBX and .DAE models
- .DDS and .PNG of every texture
7-Yashiro
- All Costumes (Workout / Carnage / Casual / "Black Rain" / Uniform / "Messerschraube" Villain / Dark Yashiro / Swimming Trunks / Microwavin')
- .FBX and .DAE models
- .DDS and .PNG of every texture TexI
8-Kiria
- All Costumes (Workout / Carnage / Casual / "Excellent" / "Reincarnation" / "Labyrinth" / "Absolutely Cute" / "Give Me" / Swimsuit / Nurse / Etrian Odyssey II Princess)
- .FBX and .DAE models
- .DDS and .PNG of every texture
9-Tiki
- All Costumes (Regular / Concert / Swimsuit / Sneeze Detective / Microwavin' / Tunnel Home / Absolutely Sweet / Street Fashion)
- .FBX and .DAE models
- .DDS and .PNG of every Texture
"Mirage" Category
Mr000-Chrom.zip
- All Costumes (Regular / Great Lord / Conquerer)
- .FBX and .DAE models
- .DDS and .PNG of ever Texture
- Large and Small icons
Mr100-Ceada.zip
- All Costumes (Regular / Falcon Knight / Dragon Knight)
- Accessory: Pegasus / Falcon / Dragon
- .FBX models
- .DDS and .PNG of every Texture
Mr200-Cain.zip
- All Costumes (Regular / Paladin / Dark Knight)
- Accessory: Bike / Paladin Bike / Dark Bike
- .FBX models
- .DDS and .PNG of every Texture TexI
Mr300-Tharja.zip
- All Costumes (Regular / Duplicate / Sorcerer / Sage)
- .FBX models
- .DDS and .PNG of every Texture TexI
Mr400-Virion.zip
- All costumes ( Regular / Sniper / Assassin )
- .FBX models
- .DDS and .PNF of every Texture TexI
Mr500-Draug.zip
- All Costumes ( Regular / General / Berserker)
- .FBX models
- .DDS and .PNG of every Texture TexI
Mr600-Naverre.zip
- All Costumes ( Regular / Hero / Swordmaster )
- .FBX models
- .DDS and .PNG of every Texture TexI
"Weapons" Category
Rapiers.zip
- All Rapiers Numbered and Named
- .FBX models
- .DDS and .PNG of every texture
Lances.zip
- All Lances Numbered, MOSTLY Named
- .FBX and .DAE models
- .DDS and .PNG of every texture TexI
Spears.zip
- All Spears Numbered, MOSTLY Named
- .FBX and .DAE models
- .DDS and .PNG of ever Texture TexI
Wands.zip
- All Wands Numbered, MOSTLY Named
- .FBX and .DAE models
- .DDS and .PNG of ever Texture TexI
Bows.zip
- All Bows Numbered, MOSTLY Named
- .FBX and .DAE models
- .DDS and .PNG of ever Texture TexI
Axes.zip
- All Axes Numbered, MOSTLY Named
- .FBX and .DAE models
- .DDS and .PNG of ever Texture TexI
Swords.zip
- All Sword Numbered, MOSTLY Named
- .FBX models
- .DDS and .PNG of every texture
NPCs: https://mega.nz/#F!oZcEmK6b!taJ7H3jx5Htgbw4-SYBAXA
np005 -- Cat!
np100 -- Normal and Dark Anna/Shio TexI
np104 -- Yatsufusa Hatanaka TexI
np105 -- Teru Gojuin TexI
np106 -- Ayaha Oribe TexI
np107 -- Nobu Horinozawa TexI
np108 -- Kuen Tarachino TexI
np109 -- Mahiro Tsurumi TexI
np110 -- Dragon Tiki TexI
np111 -- Chouten Sawafuji TexI
np112 -- Chikaomi Tsurugi TexI
np118 -- Bikini Girl 1 TexI
np119 -- Bikini Girl 2 TexI
np120 -- Bikini Girl 3
np121 -- Jewelry Store AttendantTexI
np122 -- Two Maids TexI
np124 -- Tiki=Waifu
Maps (Folder Naming Conventions reflect source)
Field 3 Map 1 -- Hee Ho Mart
- Main Room + Skybox
- .FBX and .DAE models
- .DDS and .PNG Textures TexI
Field 3 Map 2 -- Fortuna Office
- Main Room
- Object Models (TV Screen 1 / TV Screen 2 / Vendingmachine Part1 / Vendingmachine Part2 / City Outside / Skybox)
- .FBX and .DAE models
- .DDS and .PNG Textures TexI
Field 3 Map 3 -- Bloom Palace
- Main Model
- Object Model (Water, Trees, ect / Skybox)
- .FBX and .DAE models
- .DDS and PNG Textures TexI
Enemies https://mega.nz/#F!sUNBmA6B!cBbKRtvy4UBw0xr-sE4New
em210 -- Aversa ( Normal / Light ) TexI
em270 -- Medeus (Black / Purple / Special Eye Model / M-DEUS) TexI
Props: https://mega.nz/#F!tB8n1YxI!WiLEhDn8XvjGdUevWvL45A
Laptops (Hee Ho / Tiki=Waifu / Circles) [FBX/DAE, DDS/PNG]
Tiki's Staff and Microphone [FBX/DAE, DDS/PNG]
Foodstuffs ( Coffee cup / Crape / 1 Donut / Panino / PET bottle / Pomcurry / Ramen / Saitos Rice / Scone / Shortcake / Smoothie / Taiyaki ) [FBX/DAE, DDS/PNG]
Anzu Props ( Bear / Car / Cat / Horse / Lion / Rabbit / Left Clothesrack / Right Clothesrack) [FBX/DAE, DDS/PNG]
__________________________________________________
Not yet converted or organised:- Almost all Enemies
- All Dugneon Gimmicks
- Mobs
- Many NPCs
- Most Props
- Vehicles
- Most Maps
- All Dungeon Maps
Hello everyone!
After some consideration, I decided to post in this forum looking for help on converting models from TMS#FE into a format that's acceptable on TheModelsResource
I've been ripping models and textures from the game on-and-off, and have built up a pretty nice collection already, but have limited knowledge on things concerning modelling and 3D editing programs.
If possible I'd like to make all the things I've ripped so far public, which is why I'd like to ask for help from anyone more knowledgable than me when it comes to file formats, UVs, bones, ect.
Here's the facts and what models I have ripped so far:
- Every model in in a .bfres format
- I have ripped the HQ textures, .obj and .mtl files from these .bfres files
- The .obj files' UVs seem to be hit or miss
- After importing them into 3DS max, the entire model behaves like one mesh (I think)
- Bones are correct but immoble. Don't know enough 3D to give a better description
- Update: After using a more current version of the .BFRES importer (thanks DSX8 for making me look) the bones and meshes aren't clinging onto each other anymore like a couple that doesn't want to admit their relationship is a sham.
Here's a list of models that I've ripped so far.
- All Player Characters
- All Player Character Skin (Censored AND Uncensored)
- All allied Mirages
- All Mirage Promotions
- All Mirage "objects" (Pegasus, Bikes)
- Maiko, Barry, Tiki models and Skins
- All Rapiers
- All Swords
- Store Clerk models (Shio/Anna)
Just as proof that I'm not making a fool of anyone, two screenshots of an imported .bfres and applied textures.
Thanks for reading and I hope someone out there is interested in helping to make these bad boys usable for everyone.
~ Eevee
Posts: 22
Threads: 7
Joined: Jul 2016
I just wanted to say that I commend you for taking the time and tell us how you did your process on ripping those models from Tokyo Mirage Sessions #FE. You have given me some insight on this, and I hope to use this wisdom with care as I try to do some model ripping myself later on.
I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender?
Again, thank you very much for sharing your wisdom to us readers of the forum.
Posts: 34
Threads: 3
Joined: Sep 2016
(08-17-2017, 04:27 PM)Gamer101 Wrote: I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender?
Ahahah, interesting question. Put frankly, I have no idea!
I myself only have a very basic understanding of how 3ds Max works, and this thread is all about asking for help to convert the models I have into a suitable format (that actually has everything working as intended).
The only reason why I use 3ds Max for this is because of the script that lets you import .BFRES files into it. I'm not aware of any such script existing for Blender unfortunately.
I wish you the best of luck otherwise on ripping things yourself!
Though I honestly recommend against trying your hand at TMS#FE unless you know where to look for the tools. Took me some serious digging until I got everything I need.
I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them.
Posts: 34
Threads: 3
Joined: Sep 2016
(08-18-2017, 02:12 AM)Kawasuzu Wrote: I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them.
That's good to know, but unfortunately I don't have the knowledge on how to make that work.
I'm not exeggerating when I say I have nooooo clue about working with 3D.
Posts: 491
Threads: 9
Joined: Sep 2011
i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max.
also, hi eeb :v
Posts: 34
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Joined: Sep 2016
(08-18-2017, 07:03 PM)Demonslayerx8 Wrote: i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max.
also, hi eeb :v
Oh, so just saving them as .FBX in 3DSmax is enough? I wasn't aware it was that easy... I'll try it then.
also, hi dsx8 bby ;3c
Posts: 18
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Joined: Aug 2017
Do you have any time frame as to when you're gonna post the models?
Posts: 34
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Joined: Sep 2016
(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models? Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.
Why do you ask?
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(08-22-2017, 12:06 AM)Eivuiee Wrote: (08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models? Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.
Why do you ask?
It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.
Posts: 34
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Joined: Sep 2016
(08-22-2017, 10:21 AM)levitaar Wrote: (08-22-2017, 12:06 AM)Eivuiee Wrote: (08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models? Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.
Why do you ask?
It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.
Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted.
Plus, there's the wait between be uploading and them getting accepted by staff.
Posts: 18
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(08-22-2017, 11:51 AM)Eivuiee Wrote: (08-22-2017, 10:21 AM)levitaar Wrote: (08-22-2017, 12:06 AM)Eivuiee Wrote: Not really unfortunately, since there are a lot of models to convert and my schedule is a little off.
Why do you ask?
It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited.
Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted.
Plus, there's the wait between be uploading and them getting accepted by staff.
Cool, thanks for the models! Yeah, I figured there would be a time between pushing the models and they get accepted. I guess I'll just keep an eye until they get accepted, so good luck with that.
Posts: 34
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Joined: Sep 2016
After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...
But I don't have good renders for them, and so far I've had no luck learning how to make 'em.
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(11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...
But I don't have good renders for them, and so far I've had no luck learning how to make 'em.
I am looking forward to those being uploaded.
Posts: 153
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Joined: Feb 2017
11-24-2017, 01:58 PM
(This post was last modified: 11-24-2017, 02:13 PM by kurokairaku.)
(11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one...
But I don't have good renders for them, and so far I've had no luck learning how to make 'em.
If its renders, I am your man. I deal with this stuff practically on a daily basis as an ex Project M modder. I still do certain releases. I know how you feel when it comes to motivation, I often lack the drive to do certain things which prevents me from completing my own self made ripping project for Tales of Berseria, Atlier Sophie/Firis and Nights of Azure (2 included).
From lack of knowledge on rigging, as some providing missing rigs (due to dynamic meshes) while older games have lack of facial rigging, since it uses a built in vertex morphs for expressions that I cannot use, it fusterates me to know end. If only I knew how to rig.
Though as it stands for you, your current problem is... renders? Fuck, boi just Take a look at what I can do (a drop in the bucket collection). perhaps I can help?
if want me to also help you with model based, uv based questions/problems you can contact me on my discord Weaboo God#1199
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