Tokyo Mirage Sessions #FE - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Tokyo Mirage Sessions #FE (/thread-31505.html) |
Tokyo Mirage Sessions #FE - Eivuiee - 08-17-2017 Hello everyone looking for some juicy TMS#FE models, after much deliberation, a lot of waiting and twice as much procrastination, I decided to use a third party hoster and upload (at least some of) the models from the game there. I'll try my best to order them and put a throughout description of the .zip contents with them. This post will be updated every now and again with new models and .DAE versions included. If you'd like a certain character or weapon, feel free to PM me. mega.nz folder for everything: https://mega.nz/#F!hcNWiJyb!gHdLP43w4M0yBsMz9LX56A "Main Character" Category "Mirage" Category "Weapons" Category NPCs: https://mega.nz/#F!oZcEmK6b!taJ7H3jx5Htgbw4-SYBAXA Maps (Folder Naming Conventions reflect source) Enemies https://mega.nz/#F!sUNBmA6B!cBbKRtvy4UBw0xr-sE4New em210 -- Aversa ( Normal / Light ) TexI em270 -- Medeus (Black / Purple / Special Eye Model / M-DEUS) TexI Props: https://mega.nz/#F!tB8n1YxI!WiLEhDn8XvjGdUevWvL45A Laptops (Hee Ho / Tiki=Waifu / Circles) [FBX/DAE, DDS/PNG] Tiki's Staff and Microphone [FBX/DAE, DDS/PNG] Foodstuffs ( Coffee cup / Crape / 1 Donut / Panino / PET bottle / Pomcurry / Ramen / Saitos Rice / Scone / Shortcake / Smoothie / Taiyaki ) [FBX/DAE, DDS/PNG] Anzu Props ( Bear / Car / Cat / Horse / Lion / Rabbit / Left Clothesrack / Right Clothesrack) [FBX/DAE, DDS/PNG] __________________________________________________ Not yet converted or organised:
RE: Tokyo Mirage Sessions #FE - Gamer101 - 08-17-2017 I just wanted to say that I commend you for taking the time and tell us how you did your process on ripping those models from Tokyo Mirage Sessions #FE. You have given me some insight on this, and I hope to use this wisdom with care as I try to do some model ripping myself later on. I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender? Again, thank you very much for sharing your wisdom to us readers of the forum. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-17-2017 (08-17-2017, 04:27 PM)Gamer101 Wrote: I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender? Ahahah, interesting question. Put frankly, I have no idea! I myself only have a very basic understanding of how 3ds Max works, and this thread is all about asking for help to convert the models I have into a suitable format (that actually has everything working as intended). The only reason why I use 3ds Max for this is because of the script that lets you import .BFRES files into it. I'm not aware of any such script existing for Blender unfortunately. I wish you the best of luck otherwise on ripping things yourself! Though I honestly recommend against trying your hand at TMS#FE unless you know where to look for the tools. Took me some serious digging until I got everything I need. RE: Tokyo Mirage Sessions #FE - Kawasuzu - 08-18-2017 I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-18-2017 (08-18-2017, 02:12 AM)Kawasuzu Wrote: I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them. That's good to know, but unfortunately I don't have the knowledge on how to make that work. I'm not exeggerating when I say I have nooooo clue about working with 3D. RE: Tokyo Mirage Sessions #FE - Demonslayerx8 - 08-18-2017 i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max. also, hi eeb :v RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-19-2017 (08-18-2017, 07:03 PM)Demonslayerx8 Wrote: i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max. Oh, so just saving them as .FBX in 3DSmax is enough? I wasn't aware it was that easy... I'll try it then. also, hi dsx8 bby ;3c RE: Tokyo Mirage Sessions #FE - levitaar - 08-21-2017 Do you have any time frame as to when you're gonna post the models? RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-22-2017 (08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Why do you ask? RE: Tokyo Mirage Sessions #FE - levitaar - 08-22-2017 (08-22-2017, 12:06 AM)Eivuiee Wrote:(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-22-2017 (08-22-2017, 10:21 AM)levitaar Wrote:(08-22-2017, 12:06 AM)Eivuiee Wrote:(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted. Plus, there's the wait between be uploading and them getting accepted by staff. RE: Tokyo Mirage Sessions #FE - levitaar - 08-22-2017 (08-22-2017, 11:51 AM)Eivuiee Wrote:(08-22-2017, 10:21 AM)levitaar Wrote:(08-22-2017, 12:06 AM)Eivuiee Wrote: Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Cool, thanks for the models! Yeah, I figured there would be a time between pushing the models and they get accepted. I guess I'll just keep an eye until they get accepted, so good luck with that. RE: Tokyo Mirage Sessions #FE - Eivuiee - 11-05-2017 After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... But I don't have good renders for them, and so far I've had no luck learning how to make 'em. RE: Tokyo Mirage Sessions #FE - Itsuki Aoi - 11-18-2017 (11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... I am looking forward to those being uploaded. RE: Tokyo Mirage Sessions #FE - kurokairaku - 11-24-2017 (11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... If its renders, I am your man. I deal with this stuff practically on a daily basis as an ex Project M modder. I still do certain releases. I know how you feel when it comes to motivation, I often lack the drive to do certain things which prevents me from completing my own self made ripping project for Tales of Berseria, Atlier Sophie/Firis and Nights of Azure (2 included). From lack of knowledge on rigging, as some providing missing rigs (due to dynamic meshes) while older games have lack of facial rigging, since it uses a built in vertex morphs for expressions that I cannot use, it fusterates me to know end. If only I knew how to rig. Though as it stands for you, your current problem is... renders? Fuck, boi just Take a look at what I can do (a drop in the bucket collection). perhaps I can help? if want me to also help you with model based, uv based questions/problems you can contact me on my discord Weaboo God#1199 |