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Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added)
#46
(04-15-2018, 06:47 PM)Snowy Chan Wrote: Thanks! Will you be uploading  Poppi QTπ too?

Poppi QT and QTpi will be added eventually though the current more requested on has priority. I'm just going to be doing some crunching to get them out sooner than later, but I do have a IRL job to do.
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#47
I still would like to have Dahlia soon. I need her for a dance-animation project.
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#48
(04-15-2018, 05:48 PM)TheDragonScion Wrote:
(04-14-2018, 05:45 PM)ToukoKino Wrote:
(04-14-2018, 04:22 PM)TheDragonScion Wrote: Unity can't really do much when it comes to changing textures, blender is what you need. But if you want, I just made both Pyra and Morag with moving clothes, Toon lit shaders, and is VRchat ready if you want me to send them to you.
Hey if you could do that i'd really appreciate it. These ones have had me honestly stumped in getting them to work properly and until I get a handle on using 3DS Max or figure out what i'm doing wrong in blender it'd be nice to have them ready to go so I can at least analyze them for myself.

So here is the folder for VRchat ready Pyra and Morag. All you do is download the "New Unity Project Pyra" (don't download stuff individually, it will mess up the models." Once you download and extract the folder, Open it, then open assets. You should see a file called Test.unity. Open that file, let it compile everything and you are good to go. Morag's model will be found in the morag folder in Unity and the one called Test is the model with dynamic bones, etc.


https://drive.google.com/drive/folders/1...sp=sharing

You will have to get the VRSDK yourself because I don't want anyone being able to see my VRchat account and delete my models.
Let me know if there is a problem,
I will do Poppi later

Ah cool. I already have the VRCSDK so i'd actually tried uploading a slightly modified version of the other model and somehow messed up the eyes. This really helps a lot, thanks.

EDIT: All the models are split up? I think they need to be merged to be usable in VRChat without super bad lag.

EDIT 2: working with poppi now, everything is fine except for this strange piece of her right arm that for some reason is tied to her left arm's movements. (Its the small orange circle to the right of her cape in this image.


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#49
(04-16-2018, 03:41 AM)ToukoKino Wrote: EDIT 2: working with poppi now, everything is fine except for this strange piece of her right arm that for some reason is tied to her left arm's movements. (Its the small orange circle to the right of her cape in this image.

There's a weight paint issue with that, to fix it go into pose mode and select the bone JU_elb_L (if you havent renamed the bone btw) and then select the metal body mesh and with both selected go to Weight Paint Mode (or press Ctrl + Tab) you will see the circle has a bit of red area like this.

Using the substract brush delete the weight in the circle part and should be fixed.

Now you see there's another issue since there's no paint in that circle, change the brush to add this time and add some weight paint over the circle and you're done.

On a side note has someone figured out whats a good node shader to achieve the purple dots in Homura/Pyra's chest area? (For Blender)
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#50
Can't wait until Nia's both models are out Smile

(04-16-2018, 03:41 AM)ToukoKino Wrote:
(04-15-2018, 05:48 PM)TheDragonScion Wrote:
(04-14-2018, 05:45 PM)ToukoKino Wrote: Hey if you could do that i'd really appreciate it. These ones have had me honestly stumped in getting them to work properly and until I get a handle on using 3DS Max or figure out what i'm doing wrong in blender it'd be nice to have them ready to go so I can at least analyze them for myself.

So here is the folder for VRchat ready Pyra and Morag. All you do is download the "New Unity Project Pyra" (don't download stuff individually, it will mess up the models." Once you download and extract the folder, Open it, then open assets. You should see a file called Test.unity. Open that file, let it compile everything and you are good to go. Morag's model will be found in the morag folder in Unity and the one called Test is the model with dynamic bones, etc.


https://drive.google.com/drive/folders/1...sp=sharing

You will have to get the VRSDK yourself because I don't want anyone being able to see my VRchat account and delete my models.
Let me know if there is a problem,
I will do Poppi later

Ah cool. I already have the VRCSDK so i'd actually tried uploading a slightly modified version of the other model and somehow messed up the eyes. This really helps a lot, thanks.

EDIT: All the models are split up? I think they need to be merged to be usable in VRChat without super bad lag.

EDIT 2: working with poppi now, everything is fine except for this strange piece of her right arm that for some reason is tied to her left arm's movements. (Its the small orange circle to the right of her cape in this image.

I will have to look at why the meshes are separated. Will have to find a way to export packages so that others don't have problems.
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#51
(04-16-2018, 09:59 PM)Yami84 Wrote:
(04-16-2018, 03:41 AM)ToukoKino Wrote: EDIT 2: working with poppi now, everything is fine except for this strange piece of her right arm that for some reason is tied to her left arm's movements. (Its the small orange circle to the right of her cape in this image.

There's a weight paint issue with that, to fix it go into pose mode and select the bone JU_elb_L (if you havent renamed the bone btw) and then select the metal body mesh and with both selected go to Weight Paint Mode (or press Ctrl + Tab) you will see the circle has a bit of red area like this.

Using the substract brush delete the weight in the circle part and should be fixed.

Now you see there's another issue since there's no paint in that circle, change the brush to add this time and add some weight paint over the circle and you're done.

On a side note has someone figured out whats a good node shader to achieve the purple dots in Homura/Pyra's chest area? (For Blender)

Ah thanks, unfortunately I don't know how to get the purple dots in Blender but managed to get them in Unity. I made the AO texture into a new material and dragged it into the black part, using standard shaders and making the purple texture the "detail albedo x2". Unfortunately this doesn't effect the tops of her boots but considering the newest version of CATS can seperate things by "loose pieces" this could be possible if you manage to connect it in blender or something, but I don't know how to do that.

The eyes on all the models don't work right now, with Morag they're almost permanently pointed upwards and pyra's go all downward angled, picasso-esque. I might consider just eliminating the visemes since I didn't have these issues with Pyra before I took the model Snowy uploaded and added the visemes in. I can't seem to actively control how much the eyes twist and turn on my end through blender (it doesn't seem to take any of my changes into account, or the way that unity handles the eyes messes it up.)
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#52
Should let you guys know, you should follow me on twitter. According to the post I fixed poppi about 6hrs before the post happened. I announced it on Twitter. Sometimes I don't catch these issues, so please, let me know if you find them. I had to find out indirectly.
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#53
Just wondering, considering I saw Rex in dA the other day I guess this means him and Nia are the next releases?
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#54
Unfortunately it was no surprised, but I unleashed rex to the world for now. Nia is next though, probably tomorrow. Thats my plan atleast.
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#55
(04-19-2018, 04:07 PM)kurokairaku Wrote: Unfortunately it was no surprised, but I unleashed rex to the world for now. Nia is next though, probably tomorrow. Thats my plan atleast.

Smile thank you

I finally got Morag VRchat ready, all that needs to be done is to get VRCsdk and make an avatar descriptor. I can try to make her mmd if people want.
https://drive.google.com/file/d/1aL48XmC...sp=sharing
File is called: Morag.unitypackage

I still have to work with Pyra's, her eyes are going side to side instead of up ad down.
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#56
Actually fuck having a plan, Nia is out today cuz I want to just do 1 render tomorrow and have a nice friday relaxing after work. So yeah, Nia and her twin rings included. Crystal mesh is there but not really seen. No real problems, as I already had close friends make VRChat avatars out of it, but regardless lemmi know if any problems do occur. I did promise to go a little harder on XC2 due to its simplicity compared to Fire Emblem Warriors, and my Power outage from Monday to Wednesday really put me behind.
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#57
(04-19-2018, 08:52 PM)kurokairaku Wrote: Actually fuck having a plan, Nia is out today cuz I want to just do 1 render tomorrow and have a nice friday relaxing after work. So yeah, Nia and her twin rings included. Crystal mesh is there but not really seen. No real problems, as I already had close friends make VRChat avatars out of it, but regardless lemmi know if any problems do occur. I did promise to go a little harder on XC2 due to its simplicity compared to Fire Emblem Warriors, and my Power outage from Monday to Wednesday really put me behind.

Thank you.

Now to wait for blade Nia Smile
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#58
(04-19-2018, 08:52 PM)kurokairaku Wrote: Actually fuck having a plan, Nia is out today cuz I want to just do 1 render tomorrow and have a nice friday relaxing after work. So yeah, Nia and her twin rings included. Crystal mesh is there but not really seen. No real problems, as I already had close friends make VRChat avatars out of it, but regardless lemmi know if any problems do occur. I did promise to go a little harder on XC2 due to its simplicity compared to Fire Emblem Warriors, and my Power outage from Monday to Wednesday really put me behind.

Ah so that's why you make so many at once. Lol ok, looking forward to Mythra!
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#59
 can anyone please tell how  to use thealexbarney's bf2.ard tool? because there is no realese on his github page
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#60
Mythra is now out for you guys to enjoy. Pyra, Rex and Mythra can now be together. Feel free to do what you want. I prob wont upload another till the start of Monday. Look forward to a Fire Emblem Warrior character tomorrow though, if anyone still cares XD
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