Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added) (/thread-32593.html) |
Xenoblade Chronicles 2 - Modes Rips (Golden Country Stuff Added) - kurokairaku - 04-07-2018 I no longer extract models, and no longer provide links. Sorry. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Kold-Virus - 04-07-2018 You are the best. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Carpaccio - 04-07-2018 Guess I might as well ask and get it out of the way. Any chance you can get the model of Dahlia/Tsuki? I intend to use her for a dance animation project. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Yami84 - 04-08-2018 Question. What's the difference between BL000101_COL and BL00101_SPM? Also is the normal suppose to look yellowish? (This is not a complain btw im just wondering since I always thought normals should look most of the time blueish) Thanks for the model Kuro! RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - kurokairaku - 04-08-2018 (04-08-2018, 05:01 AM)Yami84 Wrote: Question. I had trouble with those parts too. AFAIK, making guesses based on what the maps are used for, COL is most likely for color, the base color like diffuse, while SPM is a specular map. If it has like, this red cloudy gem like color over red parts for example it really is meant for that. The normals are actually an emboss map, so they only have red and green channels. Its still usable as normal map, but if you want to make it look the normal blue then you can change the blue channel to white, rather than black. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Kold-Virus - 04-08-2018 I have an honest question: The colours/fire on Pyra's sword, is that done via effects? There doesn't seem to be any textures for it with the sword dl. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - AGwynne - 04-08-2018 I have two questions though; 1. In the blender file, do you know what the bones extending horizontally from her hips are for? 2. Does this mean that Pyra with the Gormotti hood or Pyra from the hot springs cutscene different models? RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - levitaar - 04-08-2018 Man, you and DSX8 are just ripping all the Switch games I wanted to get the models from. The model itself is really nice, you did a good job with it. Haven't tested the 3D Eyes yet, but I'll test them later. If you upload another model, could you import Mythra next? RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Demonslayerx8 - 04-08-2018 (04-08-2018, 12:41 PM)Tabuu Forte Akugun Wrote: I have an honest question:seems like Kuro forgot to rip a texture used for that fire glow effect xD (04-08-2018, 03:52 PM)AGwynne Wrote: I have two questions though;1 - those bones from the sides of her hips is actually for the LOD models of her, which is used to rotate the straps hanging off her hip, again, only used for the low poly models of her, which is not included in the download of her. 2 - that is correct, they're different models. (04-08-2018, 04:30 PM)levitaar Wrote: Man, you and DSX8 are just ripping all the Switch games I wanted to get the models from. Actually next on the upload is Morag or Nia~ RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Kold-Virus - 04-08-2018 Oops! Okay then. Glad there IS a texture for it lmao RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - ChorizoBlanco - 04-09-2018 Just found out her blender's hair model has this problem: http://prntscr.com/j2qgpf Any way to fix this ? Thanks a lot ! RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - Yami84 - 04-09-2018 (04-09-2018, 12:00 AM)ChorizoBlanco Wrote: Just found out her blender's hair model has this problem: http://prntscr.com/j2qgpf Ah, that's the backhair that's clipping into her hair mesh, go into edit mode and move the vertices a bit, im not sure why it happens with the blend file. I have another question. The purple dot effect Pyra has in her chest, you need to use the SP_TEST00 texture to achieve that right? RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - AGwynne - 04-10-2018 Had this issue when i tried to apply textures, have no idea what caused it. any ideas? RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - ambros489 - 04-10-2018 (04-10-2018, 09:37 AM)AGwynne Wrote: Had this issue when i tried to apply textures, have no idea what caused it.The UVs are inverted in one of the axis. It happened to me in all the FEW .obj weapons, but fixing it is really easy. I assume you're on Blender? Go to the UV/Image editor with the weapon selected and try to mirror it on one of the axis. I never know which one is the correct one, the X or the Y. RE: Xenoblade Chronicles 2 - Model Collection (Pyra!) - AGwynne - 04-10-2018 Thanks, that sorted it |