(02-17-2018, 10:06 AM)Ton Wrote: They look kinda... blobby and imprecise. The second one is better than the first though.
Ah. I knew something was wrong when looking back at these two (after making a Sonic YTP Tennis round, ironically). (I think I'll have to resort to using those Model Sheets from Sonic Jam as a reference when doing this again.)
06-08-2018, 05:50 PM (This post was last modified: 06-08-2018, 05:52 PM by Sonicfan32.)
Yet even more progress for the Famicom Gex to show. Touched up on a few frames, added some things, stuff like that.
And this is how the sprites are laid out in the program I'm using (being YY-CHR.).
07-17-2018, 06:20 PM (This post was last modified: 07-17-2018, 06:22 PM by Sonicfan32.)
I recently made some Sonic NES Improvement customs. I did this because I was looking into Sics' dev fourm of the newest version of the hack he's working on and I love how it's going so far.
I know that the ending sprites are missing the big sprites. I just didn't have enough time.
09-04-2018, 04:55 PM (This post was last modified: 09-04-2018, 06:43 PM by Sonicfan32.)
More progress on the NES Gex sprite sheet. Some minor adjustments were made to the sprites I first made, there's sprites for walking and other actions, and the layout looks quite better. Anyone else have any thoughts?
10-28-2018, 11:07 AM (This post was last modified: 10-29-2018, 07:43 AM by Sonicfan32.)
So because it's almost Halloween I decided to make some edits of the previously posted Gex customs into ones resembling the Vampire Gex transformation from Gex 2.
I also based it a bit off of Vampire Nyamco from Mappy-Land.
Here's a couple of completed edits I have so far. It’s not that much to look at, but I have more.