04-07-2020, 08:28 AM
(This post was last modified: 04-07-2020, 12:04 PM by MegaPokéSonicX.)
when I import some models in blender, I have some UV and texture issues
UV and texture issues when importing in blender
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04-07-2020, 08:28 AM
(This post was last modified: 04-07-2020, 12:04 PM by MegaPokéSonicX.)
when I import some models in blender, I have some UV and texture issues
04-07-2020, 02:31 PM
eyes should have a second uv, body tex/uv might need to be mirrored
04-07-2020, 05:05 PM
(This post was last modified: 04-07-2020, 05:06 PM by MegaPokéSonicX.)
for the eyes make sure the pupil UV is within the image bounds and set it the extension type (the property that is set to repeat by default on an image texture) to clip, for the body you need a texture coordinate, connect UV to a separate XYZ, and connect X and Y to math nodes with ping pong (second value is 1) and then connect them to the corresponding inputs on a combine XYZ, which you plug into the vector and finally, set the extension type to extend
here are four images to show what are the differences between https://gofile.io/d/cy3ban with and without the mirroring setup, and extend/repeat extension types |
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