UV and texture issues when importing in blender - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: UV and texture issues when importing in blender (/thread-36946.html) |
UV and texture issues when importing in blender - MegaPokéSonicX - 04-07-2020 when I import some models in blender, I have some UV and texture issues RE: UV and texture issues when importing in blender - Makoto - 04-07-2020 eyes should have a second uv, body tex/uv might need to be mirrored RE: UV and texture issues when importing in blender - MegaPokéSonicX - 04-07-2020 (04-07-2020, 02:31 PM)Makoto Wrote: eyes should have a second uv, body tex/uv might need to be mirroredI actually have a second UV but I don't know how to mirror textures in blender, you know how to do it? RE: UV and texture issues when importing in blender - Koopa512 - 07-28-2021 for the eyes make sure the pupil UV is within the image bounds and set it the extension type (the property that is set to repeat by default on an image texture) to clip, for the body you need a texture coordinate, connect UV to a separate XYZ, and connect X and Y to math nodes with ping pong (second value is 1) and then connect them to the corresponding inputs on a combine XYZ, which you plug into the vector and finally, set the extension type to extend here are four images to show what are the differences between https://gofile.io/d/cy3ban with and without the mirroring setup, and extend/repeat extension types |