12-06-2020, 11:34 AM
No 3DS "Link Between Worlds" Section? :'(
(Another) Zelda Ripping Project!
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12-06-2020, 11:34 AM
No 3DS "Link Between Worlds" Section? :'(
01-04-2021, 10:12 PM
Are the sound effects in AoC extractable too? (I'm new at this.)
01-04-2021, 11:45 PM
Thanked by: Kold-Virus
01-04-2021, 11:51 PM
Nice! Remind me if you will, what's the file type? I have the model and textures I want, now I need voiceclips
01-05-2021, 03:31 AM
(This post was last modified: 01-05-2021, 03:36 AM by Demonslayerx8.)
mmmm sadly idk what the filetype is since all audio files are in separate containers.
HOWEVER, I can tell u which RDB and folder it's in romfs\asset\[extraction folder]\RRPreview\srsa or romfs\asset\[extraction folder]\RRPreview\srst The files in the SRST folder can be extracted with VGToolbox with advanced file cutter and searching for KTSS headers, the files in the SRSA are a bit different, I believe they're adcpm files inside the archive files. srsa: s - ? r - resource s - sound a - archive srst: s - ? r - resource s - sound t - tracks Thanked by: Kold-Virus
01-05-2021, 12:06 PM
Thanks! I've decided to post in HCS forums for extra help. If all else fails, we have Xentax.
01-05-2021, 11:42 PM
Anyone have any advice for ripping Hyrule Warriors Definitive switch sounds, I know someone who can rip Hyrule Warriors Definitive models, but not the sounds/voices?
01-06-2021, 04:49 PM
(This post was last modified: 01-06-2021, 04:50 PM by Kold-Virus.)
@Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now.
In Age of Calamity, also, the sounds appear to be stored in individual sound banks. Is it okay if I upload the converted clips, even if they're missing names? (01-06-2021, 04:49 PM)Kold-Virus Wrote: @Tornevas: Did you get soundbank files? I believe the extension is kts2something, I forget right now. They got .bin.gz files but not soundbank files? Is there a specific program for Switch audio files? We're hoping to rip Enemy/NPC voices from Hyrule Warriors Definitive.
01-06-2021, 05:43 PM
Oh, as for "ripping converted clips", I meant for AoC lol.
But for DE I'm not sure, I never delved into it myself.
01-06-2021, 06:07 PM
I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing.
Thanked by: Kold-Virus
01-06-2021, 06:13 PM
(01-06-2021, 05:43 PM)Kold-Virus Wrote: Oh, as for "ripping converted clips", I meant for AoC lol. Do you know anything about Nintendo switch sound ripping in general? The person I know can rip HWDE model files, but doesn't know how to do sound files? Is there anything special to open .Bin.GZ and .Bin files from Switch games? (01-06-2021, 06:07 PM)MisterRu Wrote: I'd be interested in AoC sound files. Specifically the french audio for Zelda and Urbosa but if they're unlisted, I wouldn't mind downloading the whole thing. I'm interested if the enemies/NPCs have different sounds. It doesn't seem like they would, but HWDE enemies have different sounds their games of origins, even stuff like Skyward Sword moblins.
01-06-2021, 07:46 PM
I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files.
Well, there's no uniform process, @Tornevas. It depends on the game. Thanked by: Dark_Ansem
(01-06-2021, 07:46 PM)Kold-Virus Wrote: I only dumped the demo of AoC, @MisterRu. I'm supposed to get my full game soon. I'll dump it as soon as I get it and get to work, I'll have all the files. I imagine sound ripping would be similar to AoC and other Nintendo Switch Warriors games? Maybe I should've made a commission thread, but I don't know if it'd get noticed.
01-12-2021, 03:01 PM
(This post was last modified: 01-12-2021, 03:56 PM by Kold-Virus.)
I can't seem to locate the characters' textures in Age of Calamity. Every folder except "CharacterEditor" has a g1t folder, and I haven't the foggiest clue where they are. Help please?
EDIT: Never mind, I got it Thanked by: Dark_Ansem
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