[x]Merry Christmas!


Users browsing this thread: 43 Guest(s)
Pokémon Model Ripping Project
¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home?
Reply
Thanked by:
Has anyone made any 3D Pokémon Animations for the Pokémon Models?
[Image: 33426ca52b.png]
Reply
Thanked by:
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by:
So I’m looking for the overworld areas from Legends Arceus to use. Are they in the Mega folder and I’m just missing it? I’ve seen models like cliffs, rocks, etc, but I don’t know if that’s just it or not. I know Galactic HQ and Spear Pillar are on Deviantart, but I’m unable to find any other locations.
Reply
Thanked by:
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by:
Pokémon Rumble Rush:
#532 Timburr
#532 Timburr


Pokémon X & Y:
HOME Menu Banner (X)
HOME Menu Banner (X)
HOME Menu Banner (Y)
HOME Menu Banner (Y)
If you can't handle the heat.
You can't handle the Neutron Style.
Reply
Thanked by:
Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you


Attached Files Thumbnail(s)
   
Reply
Thanked by:
I was able to figure out how to render the Pokémon in Blender so I was able to update my submissions.


Attached Files Thumbnail(s)
           
Reply
Thanked by:
Hey, may I request Shiny Dunsparce, Shiny Miltank, Shiny Tyranitar, Shiny Mega Tyranitar and Shiny Ursaluna’s home models be ripped? For a project.
Reply
Thanked by:
I will check if they are in sword and shield.
Reply
Thanked by:
(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you

Are the U/Vs messed up or flipped?
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
Reply
Thanked by:
Hi all, I tried to rip some models myself but i'm really struggling in blender, what do i do? https://drive.google.com/file/d/1Sia02oq...sp=sharing
Reply
Thanked by:
(10-08-2022, 03:53 PM)Nidoking Wrote:
(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you

Are the U/Vs messed up or flipped?

Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
Reply
Thanked by:
(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
Reply
Thanked by:
(10-11-2022, 03:24 PM)Random Talking Bush Wrote:
(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.

Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess.


Attached Files Thumbnail(s)
           
Reply
Thanked by:


Forum Jump: