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Pokémon Model Ripping Project
¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home?
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Has anyone made any 3D Pokémon Animations for the Pokémon Models?
[Image: 33426ca52b.png]
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If you can't handle the heat.
You can't handle the Neutron Style.
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So I’m looking for the overworld areas from Legends Arceus to use. Are they in the Mega folder and I’m just missing it? I’ve seen models like cliffs, rocks, etc, but I don’t know if that’s just it or not. I know Galactic HQ and Spear Pillar are on Deviantart, but I’m unable to find any other locations.
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If you can't handle the heat.
You can't handle the Neutron Style.
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Pokémon Rumble Rush:
#532 Timburr
#532 Timburr


Pokémon X & Y:
HOME Menu Banner (X)
HOME Menu Banner (X)
HOME Menu Banner (Y)
HOME Menu Banner (Y)
If you can't handle the heat.
You can't handle the Neutron Style.
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Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you


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I was able to figure out how to render the Pokémon in Blender so I was able to update my submissions.


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Hey, may I request Shiny Dunsparce, Shiny Miltank, Shiny Tyranitar, Shiny Mega Tyranitar and Shiny Ursaluna’s home models be ripped? For a project.
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I will check if they are in sword and shield.
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(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you

Are the U/Vs messed up or flipped?
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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Hi all, I tried to rip some models myself but i'm really struggling in blender, what do i do? https://drive.google.com/file/d/1Sia02oq...sp=sharing
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(10-08-2022, 03:53 PM)Nidoking Wrote:
(10-04-2022, 08:39 PM)Griggle788 Wrote: Hi everyone,

I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
 I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.

I also do not know why it does not render in Blender as well. I can see it but the camera does not.

Any tips are appreciated.
Thank you

Are the U/Vs messed up or flipped?

Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
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(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
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(10-11-2022, 03:24 PM)Random Talking Bush Wrote:
(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.

Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess.


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