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03-13-2009, 09:19 PM
(This post was last modified: 03-13-2009, 09:24 PM by SmithyGCN.)
Some of the links in the old topic are broken, so I don't rely on a copy paste job. All of the old sheets will go up eventually too.
Also, to show the limit removal of tile sets:
World Tree - Ascension Tileset
And an example of the tile sets put to use.
Example Rooms
The removal of the limitation is to allow for more creativity when designing (or redesigning) areas from each world.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Nice Faxanadu tileset
I don't understand what you mean by removal of the limitation :/
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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03-13-2009, 09:27 PM
(This post was last modified: 03-13-2009, 09:32 PM by SmithyGCN.)
(03-13-2009, 09:25 PM)Horus Wrote: Nice Faxanadu tileset
I don't understand what you mean by removal of the limitation :/
It used to be that we could only put a fourth of what is seen in the set you see in the previous post. Now, we can put in as many as we like.
While I'm at it, I'll put up Gleeok
since I made it a couple of months back and never told anyone.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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I guess out of the universes given, Mario and Zelda are the ones I know best... The other ones I know by name. However, I wouldn't mind doing stuff from other games.
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Just name what you want to do.
Only rules I can say for those two series are that Mario's world is based more on Super Mario Bros 3, Super Mario World, and Super Mario RPG, and Zelda's is more on Wind Waker, Phantom Hourglass, and Legend of Zelda II, though you can do a few things outside of those titles.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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I fancy doing a WW Moblin, but I'm a bit short on time and my animating skills have yet to be honed .
Do you have any other particular demands? Ah, and could you display the colour palette(s) please? Thanks
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Just work on it when you have time; there are no time limits, so the project is stress free.
No particular demands as of yet though the WW Moblin IS a requirement for the Zelda world.
Also, I finished the next enemy - those into the cryptozoology and obscure nes games should recognize it.
Flatwoods Monster
I'll work on the palette table for anyone wanting to help out.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Do you think Jiangshi's palette would work well for the Moblin?
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(03-13-2009, 11:10 PM)Chris2Balls Wrote: Do you think Jiangshi's palette would work well for the Moblin?
I don't know, but you can try.
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03-14-2009, 12:08 AM
(This post was last modified: 03-14-2009, 12:31 AM by Chris2Balls [:B].)
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Which boxers do you need for the Punch-Out!! World?
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03-14-2009, 12:49 AM
(This post was last modified: 03-14-2009, 12:52 AM by SmithyGCN.)
@Chris: Not bad, linework could use a little work (just his lower lip, it seems less loose and rounded like it should be), but it otherwise looks pretty good for a first try.
@Sol-[Ink]: Glass Joe, Bald Bull, Mr. Sandman, King Hippo, Bear Hugger, Piston Honda, Hoy Quarlow, Super Macho Man, Soda Popinski, and Don Flamenco.
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I'll work on it later when I'm not really tired.
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General Guy FTW.
And, I think you guys forgot a boxer. What about Little Mac? He's like the champion of all those guys, and he won't make an appearance?
Still thinking of a new name.
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(03-14-2009, 07:20 AM)Shroob2 Wrote: General Guy FTW.
And, I think you guys forgot a boxer. What about Little Mac? He's like the champion of all those guys, and he won't make an appearance?
What? Oh no. He's in the game, I was just mentioning all of the adversaries that you'll fight in the ring on that world.
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An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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