Sparkster 2010 design sprite - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Sparkster 2010 design sprite (/thread-13147.html) Pages:
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Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010 SO I GOT THAT NEW SPARKSTER GAME. Also I ripped that original SNES Sparkster sprite. RE: Sparkster 2010 design sprite - Vipershark - 05-27-2010 so... which one is the 2010 design RE: Sparkster 2010 design sprite - TomGuycott - 05-27-2010 Wait, that's out? How is that? RE: Sparkster 2010 design sprite - Cobalt Blue - 05-27-2010 there is a demo of it on steam RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010 The 2010 design is the incomplete sprite. As for the initial game... It's been out for a month. RE: Sparkster 2010 design sprite - TomGuycott - 05-27-2010 (05-27-2010, 11:39 PM)Turbo Thunderbolt Wrote: The 2010 design is the incomplete sprite. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFigottago RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-27-2010 (05-27-2010, 11:41 PM)TomGuycott Wrote:(05-27-2010, 11:39 PM)Turbo Thunderbolt Wrote: The 2010 design is the incomplete sprite. =x Wow. People really didn't know that? Oh and Here's the original sheet. As for where I put the proof for ripping it... I don't remember. And Ignore the n00bish hedgehog recolor in the tag. I did this about a couple years ago. RE: Sparkster 2010 design sprite - The KKM - 05-28-2010 The shaping seems nice, though I'd like to see it shaded before speaking more. RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010 Thanks... Derp. I decided to go and rip the sprites again from the SNES game and I just now noticed that I got the pallet all messed up. Meaning I'm gonna have to re-rip the entire sheet of mine. RE: Sparkster 2010 design sprite - The KKM - 05-28-2010 Can't you just recolour? RE: Sparkster 2010 design sprite - Kitsu - 05-28-2010 So far, it looks pretty good. I think his goggles need a bit more work so they look more like goggles and less like a goldish thing on his helmet. RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010 (05-28-2010, 12:54 PM)The KKM Wrote: Can't you just recolour? Probably But Now that I figured out how to disable the BGs in the game I can come up with a better sheet. Like so. I turned on the BGs for the Screen though. RE: Sparkster 2010 design sprite - Dave - 05-28-2010 I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy. RE: Sparkster 2010 design sprite - The KKM - 05-28-2010 (05-28-2010, 03:46 PM)Dave Wrote: I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy. I know that, what I was asking was, he said the sprites he ripped had the wrong palette. Why rip again instead of just correcting the palette? But then he said he wanted to make a better sheet. RE: Sparkster 2010 design sprite - Turbo Thunderbolt - 05-28-2010 (05-28-2010, 03:51 PM)The KKM Wrote:(05-28-2010, 03:46 PM)Dave Wrote: I agree with Turbe, recoloring istn a very good idea when it coems to making sprite sheets, even if it seems easy. Because I saved my sheet as a GIF the first time thus causing a massive color breakdown. Besides I missed some poses last time. XD |