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THE LEGND OF ZEDLA: REVIVEL - Printable Version

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THE LEGND OF ZEDLA: REVIVEL - Phantom Killah - 01-18-2011

I'm bringing this stuffs back
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[Image: Y61ud.png]

[Image: 9cZXA.png]

[Image: zGFvI.png][Image: pDoaU.png]




---------Original Post-----------------------------------
[Image: zuceg.gif]

[Image: k7Ivk.png]



I noticed I've only ever submitted one sheet to the site so I thought that if I did something really simple I might actually be able to finish it
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RE: floppy green hat guy - Ninspriterx - 01-18-2011

I think for like holding the weapons he should have more of a sturdy stance than standing up regularly straight. (Bending knees, legs farther apart.)
This is cute though.


RE: floppy green hat guy - arün - 01-18-2011

Are you trying to draw Zelda?

Anyway nice walk cycle, I love the jumpy look that 4 frame walk cycles have. Adds a cartoon look to it. Shading seems a bit imposing though and if you aren't picky on color counts I'd shade the sword a bit too.


RE: floppy green hat guy - tsr moderation staff - 01-18-2011

(01-18-2011, 09:42 PM)arün Wrote: Zelda?

Blank


RE: floppy green hat guy - arün - 01-19-2011

the first image on google when you search "zelda" is some green kid


RE: floppy green hat guy - Phantom Killah - 01-19-2011

[Image: DJqqu.gif]
die octorock!


RE: floppy green hat guy - ThePortalGuru - 01-19-2011

Liking it so far, Phantom!


RE: floppy green hat guy - arün - 01-19-2011

calm your boner i'm just foolin'

Cool animation but how's it look after a walk cycle? I'd assume his sword just jerks up and then he brings it down...that may look a bit odd. I'm not sure, try it out.


RE: floppy green hat guy - Phantom Killah - 01-20-2011

[Image: 6sZ7d.gif]
hmmm


RE: floppy green hat guy - Phantom Killah - 01-24-2011

[Image: xwDod.gif]
fixed his hat when his head is tilted up, changed the shape of his swinging sword, other fixes


RE: floppy green hat guy - Gors - 01-24-2011

the attack sequence looks weak as hell. Give the animation a lot more impact.


RE: floppy green hat guy - Delicious - 01-24-2011

I love the attack animation. There is so much character in it. Cute


RE: floppy green hat guy - Cobalt Blue - 01-24-2011

that walking animation could surely use at least 2 more frames to match the attack sequence's flow.


RE: floppy green hat guy - DioShiba - 01-25-2011

The walking animation kind of looks jagged when I look at it closely, I'd kind of smooth it out if you plan on tweaking it.


RE: floppy green hat guy - Phantom Killah - 01-27-2011

New attack sequence
[Image: r50ho.gif]

Thanks to Flying Monkey