How to rip background gfx from Legend of Mana PS1? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: How to rip background gfx from Legend of Mana PS1? (/thread-17405.html) Pages:
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How to rip background gfx from Legend of Mana PS1? - Louise - 05-21-2011 Dear all, I would really like to have the beautiful background graphics from the PS1 game Legend of Mana. http://en.wikipedia.org/wiki/Legend_of_Mana Does anyone know how to rip this, or perhaps a place where I can download it? Lots of love, Louise RE: How to rip background gfx from Legend of Mana PS1? - Maxim - 05-22-2011 A few backgrounds can be found here: http://www.rm2kworld.com/wordpress/legend-of-mana-panorama-rips.html RE: How to rip background gfx from Legend of Mana PS1? - TomGuycott - 05-22-2011 Most of those backgrounds are only half of a given play field, for example that top path with the signpost and the big shell entrance way. In the actual game there is much more to the left and a little more down. I wish I knew how to rip them easily. From what I hear it's pretty difficult. RE: How to rip background gfx from Legend of Mana PS1? - Louise - 05-22-2011 (05-22-2011, 09:53 AM)Maxim Wrote: A few backgrounds can be found here: Wow! That's incredible!!! Thanks a lot I really love those pixelized background when they are scaled up Can you teach me how to rip the rest? Or is it complicated? RE: How to rip background gfx from Legend of Mana PS1? - Maxim - 05-22-2011 (05-22-2011, 10:20 AM)Louise Wrote: Can you teach me how to rip the rest? Or is it complicated? To be honest, it's a bit complicated. You can try it yourself by using a tool called "PSX Vram Viewer" (Link) and this tutorial: http://www.youtube.com/watch?v=Rei7ujGEgKw It's not so convenient to use, but you get used to it. Remember, backgrounds are often broken down into different parts in a savestate or they are composed of miscellaneous elements (foreground, background, animated stuff etc.), so maybe you have to assemble them together. RE: How to rip background gfx from Legend of Mana PS1? - Louise - 05-22-2011 (05-22-2011, 10:44 AM)Maxim Wrote:(05-22-2011, 10:20 AM)Louise Wrote: Can you teach me how to rip the rest? Or is it complicated? Okay, so it is only possible to rip the graphics if it is in memory... I was thinking of a way to figure out how the data is stored on the disc. I am pretty good at programming Perl, but I don't know anything about file formats for the PS1. Are there a standard for storing graphics that is often used for PS1? RE: How to rip background gfx from Legend of Mana PS1? - Maxim - 05-22-2011 There is no file standard for psx graphics, but the more common formats are called TIM, PSH, SPR, and MGS. You can search the data files on the disc with the tool "Psicture" (Link) but don't expect too much, because it's hit and miss. RE: How to rip background gfx from Legend of Mana PS1? - Louise - 05-22-2011 (05-22-2011, 02:06 PM)Maxim Wrote: There is no file standard for psx graphics, but the more common formats are called TIM, PSH, SPR, and MGS. You can search the data files on the disc with the tool "Psicture" (Link) but don't expect too much, because it's hit and miss. Cool! That should be interesting to try There are some TIM files and some IMG. Full file list http://pastebin.com/j9AyxSXi All the files are clearly not compressed in any way, so they probably stored the data in an easy to parse format to make their own lifes easier E.g. I bet TWR = tower and STR = stage Code: 167512 Jan 21 1999 TWR_STR0.PRS These file sizes are almost the same, so I wonder if they are raw pixels with a colour palette. A file size of 167144 sounds familiar in some way, but I can't remember how the resolution should be. RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-01-2011 I'm currently doing the characters and a few backgrounds from this one: http://img163.imageshack.us/img163/5084/dumadesert.png http://img812.imageshack.us/img812/9884/toyland.png The background pieces can be easily assembled with a graphic program and a grid function (16x16 pixel). Ignore the desert bg and the miscoloured stuff on the junkyard sheet, it's still a WIP. Used program is PSX-VRAM: http://www.spriters-resource.com/community/showthread.php?tid=8896&pid=278464#pid278464 RE: How to rip background gfx from Legend of Mana PS1? - Louise - 06-01-2011 Wow! That's incredible. I love the graphics in that game =) You can rip all the graphics that move (i.e. characters, animations, and really anything that is moved in the game) directly from the disc with PSicture. https://docs.google.com/leaf?id=0B6sw6hjRojIVYzNkMDkwYjMtMWE1ZS00YzVhLWIyNjAtYzdiNDBmNTkwNGI5&hl=en_US There are 3250 files each containing ~20 graphics. Here they are in BMP https://docs.google.com/leaf?id=0B6sw6hjRojIVMDAwN2EwNDItZWI2MS00OTI5LTliMjAtNmE4MjIxN2RkYzE1&hl=en_US and here in PNG https://docs.google.com/leaf?id=0B6sw6hjRojIVMmYwMGNhY2EtOTJhMy00NzJhLWE1MDQtNmY3NmEzYTYzZGUw&hl=en_US Are all graphics ripped from memory in 16x16 or is it just the background? If the 16x16 pieces always are placed in the same coordinates, and have to be assembled in the same order, then I can write a script that will output the assembled backgrounds, if you like? RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-01-2011 Awesome, this was a lucky shot Louise Wrote:If the 16x16 pieces always are placed in the same coordinates, and have to be assembled in the same order, then I can write a script that will output the assembled backgrounds, if you like?I'm sure it has a system, I will take a closer look next time when I'm ripping backgrounds. Currently sorting the graphics, there are a lot of duplicates and empty pictures in the folders, also lots of miscoloured sprites. For example, the monsters have a second palette for their SFX (I have to re-rip that). The rest looks fine, mind if I submit everything in separated zips when I'm done with the palettes? RE: How to rip background gfx from Legend of Mana PS1? - Louise - 06-01-2011 (06-01-2011, 04:26 PM)Davy Jones Wrote: Currently sorting the graphics, there are a lot of duplicates and empty pictures in the folders, also lots of miscoloured sprites. For example, the monsters have a second palette for their SFX (I have to re-rip that). The rest looks fine, mind if I submit everything in separated zips when I'm done with the palettes? You are right. Here is a new zip file, which only contains unique files. 2636 files. https://docs.google.com/leaf?id=0B6sw6hjRojIVYzQxYjY3NDAtMmY4OS00MzhjLTg1YmQtMjA5ZDJlMjJmMjkw&hl=en_US Quote:The rest looks fine, mind if I submit everything in separated zips when I'm done with the palettes? I don't quite understand what you mean? RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-02-2011 It would be cool if everybody has access to these graphics, therefore I wanted to submit these to TSR (of course with your name under it, if you want) RE: How to rip background gfx from Legend of Mana PS1? - Louise - 06-02-2011 I'd rather have my name left out, but do submit, that a good idea =) RE: How to rip background gfx from Legend of Mana PS1? - Davy Jones - 06-02-2011 Ok, I sorted everything which was in your file, but I have problems with some of the SFX palettes: http://npshare.de/files/f3897b34/miscoloured.rar Could you look for their palettes? I'm sure it's easy with PSicture. For the tilesets: The tiles are connected with a system which minimally differs from file to file due to the size of the tileset. Edit: http://img840.imageshack.us/img840/9220/snag0005.png Like this. I don't know if it's possible to write a program for it. Edit2: |